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OpenRGB/Controllers/SteelSeriesController/SteelSeriesRival5Controller/RGBController_SteelSeriesRival5.cpp
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/*---------------------------------------------------------*\
| RGBController_SteelSeriesRival5.cpp |
| |
| RGBController for SteelSeries Rival 5 |
| |
| A Ingram (Woodsy900) 20 Jul 2026 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "RGBController_SteelSeriesRival5.h"
RGBController_SteelSeriesRival5::RGBController_SteelSeriesRival5(SteelSeriesMouseController* controller_ptr)
{
controller = controller_ptr;
name = controller->GetNameString();
vendor = "SteelSeries";
type = DEVICE_TYPE_MOUSE;
description = "SteelSeries Mouse Device";
location = controller->GetDeviceLocation();
serial = controller->GetSerialString();
version = controller->GetFirmwareVersion();
mode Direct;
Direct.name = "Direct";
Direct.value = STEELSERIES_MOUSE_EFFECT_DIRECT;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
Direct.color_mode = MODE_COLORS_PER_LED;
Direct.brightness_min = 0x00;
Direct.brightness_max = STEELSERIES_MOUSE_BRIGHTNESS_MAX;
Direct.brightness = STEELSERIES_MOUSE_BRIGHTNESS_MAX;
mode Reactive;
Reactive.name = "Reactive";
Reactive.value = STEELSERIES_MOUSE_EFFECT_REACTIVE; // any unique value; define e.g. 0x26
Reactive.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Reactive.color_mode = MODE_COLORS_MODE_SPECIFIC;
Reactive.colors_min = 1;
Reactive.colors_max = 1;
Reactive.colors.resize(1);
Reactive.colors[0] = ToRGBColor(255, 255, 255);
mode Rainbow;
Rainbow.name = "Rainbow";
Rainbow.value = STEELSERIES_MOUSE_EFFECT_RAINBOW;
Rainbow.color_mode = MODE_COLORS_NONE;
Rainbow.flags = MODE_FLAG_HAS_BRIGHTNESS;
Rainbow.brightness_min = 0x00;
Rainbow.brightness_max = STEELSERIES_MOUSE_BRIGHTNESS_MAX;
Rainbow.brightness = STEELSERIES_MOUSE_BRIGHTNESS_MAX;
steelseries_mouse mouse = controller->GetMouse();
for(const uint8_t i: mouse.modes)
{
switch(i)
{
case STEELSERIES_MOUSE_EFFECT_DIRECT:
modes.push_back(Direct);
break;
case STEELSERIES_MOUSE_EFFECT_REACTIVE:
modes.push_back(Reactive);
break;
case STEELSERIES_MOUSE_EFFECT_RAINBOW:
modes.push_back(Rainbow);
break;
}
}
SetupZones();
}
RGBController_SteelSeriesRival5::~RGBController_SteelSeriesRival5()
{
Shutdown();
delete controller;
}
void RGBController_SteelSeriesRival5::SetupZones()
{
steelseries_mouse mouse = controller->GetMouse();
zone lighting_zone;
lighting_zone.name = "Whole Mouse";
lighting_zone.type = ZONE_TYPE_LINEAR;
lighting_zone.leds_min = static_cast<unsigned int>(mouse.leds.size());
lighting_zone.leds_max = static_cast<unsigned int>(mouse.leds.size());
lighting_zone.leds_count = static_cast<unsigned int>(mouse.leds.size());
zones.push_back(lighting_zone);
for(const led_info& info : mouse.leds)
{
led mouse_led;
mouse_led.name = info.name;
mouse_led.value = info.value;
leds.push_back(mouse_led);
}
SetupColors();
}
void RGBController_SteelSeriesRival5::DeviceUpdateLEDs()
{
SteelSeriesRival5Controller* ctrl = static_cast<SteelSeriesRival5Controller*>(controller);
ctrl->SetBrightness((uint8_t)modes[active_mode].brightness); // guarded, so ~free under effects
ctrl->UpdateLEDs(colors);
}
void RGBController_SteelSeriesRival5::DeviceUpdateZoneLEDs(int)
{
DeviceUpdateLEDs();
}
void RGBController_SteelSeriesRival5::DeviceUpdateSingleLED(int)
{
DeviceUpdateLEDs();
}
void RGBController_SteelSeriesRival5::DeviceUpdateMode()
{
SteelSeriesRival5Controller* ctrl = static_cast<SteelSeriesRival5Controller*>(controller);
if(modes[active_mode].name == "Reactive")
{
RGBColor c = modes[active_mode].colors[0];
ctrl->SetReactiveColor(
true,
RGBGetRValue(c),
RGBGetGValue(c),
RGBGetBValue(c)
);
}
else if(modes[active_mode].name == "Rainbow")
{
ctrl->SetRainbowEffect(true);
}
else
{
ctrl->SetReactiveColor(false,0,0,0); // leaving Reactive must disable it (it's persistent in HW)
DeviceUpdateLEDs();
}
}
void RGBController_SteelSeriesRival5::DeviceSaveMode()
{
/*--------------------------------------------------------*\
| Note: Rival 5 does not have a "save" command |
| The Rival 5 saves the current state automatically |
\*--------------------------------------------------------*/
}