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60 lines
2.4 KiB
C++
60 lines
2.4 KiB
C++
/*---------------------------------------------------------*\
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| Definitions for NZXT Hue 2 |
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| Adam Honse (calcprogrammer1@gmail.com), 12/29/2016 |
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\*---------------------------------------------------------*/
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#include "RGBController.h"
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#include <vector>
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#include <libusb-1.0/libusb.h>
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#pragma once
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enum
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{
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HUE_2_CHANNEL_ALL = 0x00, /* All channels */
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HUE_2_CHANNEL_1 = 0x01, /* Channel 1 */
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HUE_2_CHANNEL_2 = 0x02, /* Channel 2 */
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HUE_2_CHANNEL_3 = 0x03, /* Channel 3 */
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HUE_2_CHANNEL_4 = 0x04, /* Channel 4 */
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HUE_2_NUM_CHANNELS = 0x04 /* Number of channels */
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};
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enum
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{
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HUE_2_CHANNEL_1_IDX = 0x00, /* Channel 1 array index */
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HUE_2_CHANNEL_2_IDX = 0x01, /* Channel 2 array index */
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HUE_2_CHANNEL_3_IDX = 0x01, /* Channel 3 array index */
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HUE_2_CHANNEL_4_IDX = 0x01, /* Channel 4 array index */
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};
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enum
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{
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HUE_2_MODE_FIXED = 0x00, /* Fixed colors mode */
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HUE_2_MODE_FADING = 0x01, /* Fading mode */
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HUE_2_MODE_SPECTRUM = 0x02, /* Spectrum cycle mode */
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HUE_2_MODE_MARQUEE = 0x03, /* Marquee mode */
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HUE_2_MODE_COVER_MARQUEE = 0x04, /* Cover marquee mode */
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HUE_2_MODE_ALTERNATING = 0x05, /* Alternating mode */
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HUE_2_MODE_PULSING = 0x06, /* Pulsing mode */
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HUE_2_MODE_BREATHING = 0x07, /* Breathing mode */
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HUE_2_NUM_MODES /* Number of Hue 2 modes */
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};
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class Hue2Controller
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{
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public:
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Hue2Controller(libusb_device_handle* dev_handle);
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~Hue2Controller();
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char* GetLEDString();
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unsigned int GetStripsOnChannel(unsigned int channel);
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void SetChannelEffect(unsigned int channel, unsigned int mode, std::vector<RGBColor> colors);
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void SetChannelLEDs(unsigned int channel, std::vector<RGBColor> colors);
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unsigned int channel_leds[HUE_2_NUM_CHANNELS];
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private:
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libusb_device_handle* dev;
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};
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