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https://github.com/CalcProgrammer1/OpenRGB.git
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181 lines
6.3 KiB
C++
181 lines
6.3 KiB
C++
/*---------------------------------------------------------*\
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| RGBController_ValveSteamMachine_Linux.cpp |
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| RGBController for Valve Steam Machine LEDs |
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| Adam Honse (calcprogrammer1@gmail.com) 23 Jul 2026 |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-or-later |
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\*---------------------------------------------------------*/
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#include "RGBController_ValveSteamMachine_Linux.h"
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#include <cctype>
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/**------------------------------------------------------------------*\
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@name Valve Steam Machine LEDs
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@category LEDStrip
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@type
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@save :x:
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@direct :white_check_mark:
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@effects :white_check_mark:
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@detectors DetectValveSteamMachineControllers
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@comment
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\*-------------------------------------------------------------------*/
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RGBController_ValveSteamMachine::RGBController_ValveSteamMachine(ValveSteamMachineController* controller_ptr)
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{
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controller = controller_ptr;
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name = controller->GetName();
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vendor = "Valve";
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type = DEVICE_TYPE_LEDSTRIP;
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description = "Valve Steam Machine Device";
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location = controller->GetLEDPath(0);
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/*-----------------------------------------------------*\
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| If the device supports hardware effects, add them as |
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| modes. Effects are stored as strings; the mode value |
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| is the index into the available effects list. |
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\*-----------------------------------------------------*/
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effects = controller->GetAvailableEffects();
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for(unsigned int effect_idx = 0; effect_idx < effects.size(); effect_idx++)
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{
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unsigned int effect_color_mode;
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unsigned int effect_flags;
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std::string effect_name = effects[effect_idx];
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/*-------------------------------------------------*\
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| Set active_mode if this effect is active |
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\*-------------------------------------------------*/
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if(effect_name == controller->GetEffect())
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{
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active_mode = effect_idx;
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}
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/*-------------------------------------------------*\
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| Determine flags and color mode for effect |
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\*-------------------------------------------------*/
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if(effect_name == "off")
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{
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effect_flags = 0;
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effect_color_mode = MODE_COLORS_NONE;
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}
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else if(effect_name == "rainbow" || effect_name == "demo")
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{
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effect_flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
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effect_color_mode = MODE_COLORS_RANDOM;
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}
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else
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{
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effect_flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
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effect_color_mode = MODE_COLORS_PER_LED;
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}
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if(effect_name == "breath" || effect_name == "patrol" || effect_name == "rainbow" || effect_name == "demo")
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{
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effect_flags |= MODE_FLAG_HAS_SPEED;
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}
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/*---------------------------------------------*\
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| The OpenRGB common name for manual mode is |
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| Direct |
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\*---------------------------------------------*/
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if(effect_name == "manual")
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{
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effect_name = "Direct";
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}
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else
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{
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if(!effect_name.empty())
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{
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effect_name[0] = std::toupper((unsigned char)effect_name[0]);
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}
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}
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mode new_mode;
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new_mode.name = effect_name;
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new_mode.value = effect_idx;
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new_mode.flags = effect_flags;
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new_mode.color_mode = effect_color_mode;
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new_mode.speed_min = 20;
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new_mode.speed_max = 0;
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new_mode.speed = controller->GetDelay();
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new_mode.brightness_min = 0;
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new_mode.brightness_max = 0xFF;
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new_mode.brightness = controller->GetBrightness();
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modes.push_back(new_mode);
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}
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SetupZones();
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}
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RGBController_ValveSteamMachine::~RGBController_ValveSteamMachine()
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{
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Shutdown();
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delete controller;
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}
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void RGBController_ValveSteamMachine::SetupZones()
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{
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/*-----------------------------------------------------*\
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| Create a single linear zone containing all LEDs |
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\*-----------------------------------------------------*/
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zone led_zone;
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led_zone.name = "Steam Machine LEDs";
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led_zone.type = ZONE_TYPE_LINEAR;
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led_zone.leds_min = (unsigned int)controller->GetLEDCount();
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led_zone.leds_max = (unsigned int)controller->GetLEDCount();
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led_zone.leds_count = (unsigned int)controller->GetLEDCount();
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zones.push_back(led_zone);
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/*-----------------------------------------------------*\
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| Create LED entries for each LED in the controller |
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\*-----------------------------------------------------*/
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for(unsigned int led_idx = 0; led_idx < controller->GetLEDCount(); led_idx++)
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{
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led new_led;
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new_led.name = "Steam Machine LED " + std::to_string(led_idx);
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new_led.value = led_idx;
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leds.push_back(new_led);
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}
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SetupColors();
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}
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void RGBController_ValveSteamMachine::DeviceUpdateLEDs()
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{
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for(unsigned int led_idx = 0; led_idx < controller->GetLEDCount(); led_idx++)
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{
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DeviceUpdateSingleLED(led_idx);
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}
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}
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void RGBController_ValveSteamMachine::DeviceUpdateZoneLEDs(int /*zone*/)
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{
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DeviceUpdateLEDs();
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}
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void RGBController_ValveSteamMachine::DeviceUpdateSingleLED(int led)
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{
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unsigned char red = RGBGetRValue(colors[led]);
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unsigned char grn = RGBGetGValue(colors[led]);
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unsigned char blu = RGBGetBValue(colors[led]);
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controller->SetLEDColor(led, red, grn, blu);
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}
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void RGBController_ValveSteamMachine::DeviceUpdateMode()
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{
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if((unsigned int)active_mode < effects.size())
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{
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controller->SetEffect(effects[active_mode]);
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controller->SetBrightness(modes[active_mode].brightness);
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controller->SetDelay(modes[active_mode].speed);
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}
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}
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