Files
OpenRGB/Controllers/CreativeController/RGBController_CreativeSoundBlasterAE5_Windows.h
Adam Honse 02b9f3b299 Zone and Segment type updates
* Add zone flags to indicate if fields are manually configurable and if they have been manually configured
  * Add flags field to segment type
  * Add segment flags for group start and group member
  * Add color mode support flags to zone (RGB, RBG, GRB, GBR, BRG, BGR)
  * Add color mode enum to zone
  * Update zone and segment description functions to support new fields
  * Rename the effects-only configurable size flag
  * Remove zone type and matrix map configuration from E1.31 manual configuration, use zone editor instead
  * Rework DeviceResizeZone to DeviceConfigureZone
  * Rework most ARGB controllers to allow zone customizations
  * Rework DRGBController to define devices in DRGBDevices list (similar to RazerDevices)
  * Rework NollieController to define devices in NollieDevices list (similar to RazerDevices)
2026-04-03 16:22:50 -05:00

35 lines
1.2 KiB
C++

/*---------------------------------------------------------*\
| RGBController_CreativeSoundBlasterAE5_Windows.h |
| |
| RGBController for Creative SoundBlaster AE-5 (Windows) |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#pragma once
#include "RGBController.h"
#include "CreativeSoundBlasterAE5ControllerBase.h"
class RGBController_CreativeSoundBlasterAE5: public RGBController
{
public:
RGBController_CreativeSoundBlasterAE5(CreativeSoundBlasterAE5ControllerBase* controller_ptr);
~RGBController_CreativeSoundBlasterAE5();
void SetupZones();
void DeviceConfigureZone(int zone_idx);
void DeviceUpdateLEDs();
void DeviceUpdateZoneLEDs(int zone);
void DeviceUpdateSingleLED(int led);
void DeviceUpdateMode();
private:
CreativeSoundBlasterAE5ControllerBase* controller;
void UpdateLEDRange(unsigned int start_led, unsigned int led_count);
};