Files
OpenRGB/Controllers/ZETKeyboardController/RGBController_ZETBladeOptical.cpp
2022-01-24 21:29:48 +00:00

536 lines
21 KiB
C++

/*-----------------------------------------*\
| RGBController_ZETBladeOptical.cpp |
| |
| Generic RGB Interface for ZET Blade |
| Optical Keyboard |
| |
| Based on HyperX Alloy Elite2 impl by |
| KundaPanda |
| |
| Moon_darker (Vaker) 23/01/2022 |
\*-----------------------------------------*/
#include "RGBController_ZETBladeOptical.h"
//0xFFFFFFFF indicates an unused entry in matrix
#define NA 0xFFFFFFFF
static unsigned int matrix_map[ZET_BLADE_OPTICAL_ROWS][ZET_BLADE_OPTICAL_COLUMNS] =
{
{ 0, NA, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, NA, 13, 14, 15, NA, NA, NA, NA }, // Skipped: 1, 17, 18, 19, 20
{ 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, NA, 30, 31, 32, 33, 34, 35, 36 },
{ 37, NA, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57 },
{ 58, NA, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, NA, NA, NA, NA, 71, 72, 73, NA }, // Skipped: 75, 77, 78, 79, 83
{ 74, NA, NA, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, NA, NA, 86, NA, 87, 88, 89, 90 }, // Skipped: 85, 96, 98, 100
{ 91, 92, 93, NA, NA, NA, NA, 94, NA, NA, NA, 95, 96, 97, 98, 99, 100, 101, 102, NA, 103, NA } // Skipped: 108, 109, 111, 112, 113, 116, 123, 125
};
static const char* zone_names[] =
{
"Keyboard",
};
static zone_type zone_types[] =
{
ZONE_TYPE_MATRIX,
};
static const unsigned int zone_sizes[] =
{
104,
};
static const char *led_names[] =
{
"Key: Escape",
// Skip index 1
"Key: F1",
"Key: F2",
"Key: F3",
"Key: F4",
"Key: F5",
"Key: F6",
"Key: F7",
"Key: F8",
"Key: F9",
"Key: F10",
"Key: F11",
"Key: F12",
"Key: Print Screen",
"Key: Scroll Lock",
"Key: Pause/Break",
// Skip index 17
// Skip index 18
// Skip index 19
// Skip index 20
"Key: `",
"Key: 1",
"Key: 2",
"Key: 3",
"Key: 4",
"Key: 5",
"Key: 6",
"Key: 7",
"Key: 8",
"Key: 9",
"Key: 0",
"Key: -",
"Key: =",
"Key: Backspace",
"Key: Insert",
"Key: Home",
"Key: Page Up",
"Key: Num Lock",
"Key: Number Pad /",
"Key: Number Pad *",
"Key: Number Pad -",
"Key: Tab",
"Key: Q",
"Key: W",
"Key: E",
"Key: R",
"Key: T",
"Key: Y",
"Key: U",
"Key: I",
"Key: O",
"Key: P",
"Key: [",
"Key: ]",
"Key: \\ (ANSI)",
"Key: Delete",
"Key: End",
"Key: Page Down",
"Key: Number Pad 7",
"Key: Number Pad 8",
"Key: Number Pad 9",
"Key: Number Pad +",
"Key: Caps Lock",
"Key: A",
"Key: S",
"Key: D",
"Key: F",
"Key: G",
"Key: H",
"Key: J",
"Key: K",
"Key: L",
"Key: ;",
"Key: '",
// Skip index 75
"Key: Enter",
// Skip index 77
// Skip index 78
// Skip index 79
"Key: Number Pad 4",
"Key: Number Pad 5",
"Key: Number Pad 6",
// Skip index 83
"Key: Left Shift",
// Skip index 85
"Key: Z",
"Key: X",
"Key: C",
"Key: V",
"Key: B",
"Key: N",
"Key: M",
"Key: ,",
"Key: .",
"Key: /",
// Skip index 96
"Key: Right Shift",
// Skip index 98
"Key: Up Arrow",
// Skip index 100
"Key: Number Pad 1",
"Key: Number Pad 2",
"Key: Number Pad 3",
"Key: Number Pad Enter",
"Key: Left Control",
"Key: Left Windows",
"Key: Left Alt",
// Skip index 108
// Skip index 109
"Key: Space",
// Skip index 111
// Skip index 112
// Skip index 113
"Key: Right Alt",
"Key: Right Fn",
// Skip index 116
"Key: Menu",
"Key: Right Control",
"Key: Left Arrow",
"Key: Down Arrow",
"Key: Right Arrow",
"Key: Number Pad 0",
// Skip index 123
"Key: Number Pad .",
};
RGBController_ZETBladeOptical::RGBController_ZETBladeOptical(ZETBladeOpticalController* controller_ptr)
{
controller = controller_ptr;
name = "ZET Blade Optical Keyboard Device";
vendor = "ZET";
type = DEVICE_TYPE_KEYBOARD;
description = "ZET Blade Optical Keyboard Device";
location = controller->GetDeviceLocation();
serial = controller->GetSerialString();
mode Custom;
Custom.name = "Custom";
Custom.value = ZET_BLADE_OPTICAL_MODE_CUSTOM;
Custom.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
Custom.color_mode = MODE_COLORS_PER_LED;
Custom.brightness_min = ZET_BLADE_OPTICAL_BRIGHTNESS_MIN;
Custom.brightness_max = ZET_BLADE_OPTICAL_BRIGHTNESS_MAX;
Custom.brightness = ZET_BLADE_OPTICAL_BRIGHTNESS_DEF;
modes.push_back(Custom);
mode Static;
Static.name = "Static";
Static.value = ZET_BLADE_OPTICAL_MODE_STATIC;
Static.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
Static.color_mode = MODE_COLORS_MODE_SPECIFIC;
Static.colors_min = 1;
Static.colors_max = 1;
Static.colors.resize(Static.colors_max);
Static.brightness_min = ZET_BLADE_OPTICAL_BRIGHTNESS_MIN;
Static.brightness_max = ZET_BLADE_OPTICAL_BRIGHTNESS_MAX;
Static.brightness = ZET_BLADE_OPTICAL_BRIGHTNESS_DEF;
Static.speed = ZET_BLADE_OPTICAL_SPEED_DEF;
modes.push_back(Static);
mode Breathing;
Breathing.name = "Breathing";
Breathing.value = ZET_BLADE_OPTICAL_MODE_BREATHING;
Breathing.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
Breathing.color_mode = MODE_COLORS_RANDOM;
Breathing.colors_min = 1;
Breathing.colors_max = 1;
Breathing.colors.resize(Breathing.colors_max);
Breathing.brightness_min = ZET_BLADE_OPTICAL_BRIGHTNESS_MIN;
Breathing.brightness_max = ZET_BLADE_OPTICAL_BRIGHTNESS_MAX;
Breathing.brightness = ZET_BLADE_OPTICAL_BRIGHTNESS_DEF;
Breathing.speed_min = ZET_BLADE_OPTICAL_SPEED_MIN;
Breathing.speed_max = ZET_BLADE_OPTICAL_SPEED_MAX;
Breathing.speed = ZET_BLADE_OPTICAL_SPEED_DEF;
modes.push_back(Breathing);
mode OnPress;
OnPress.name = "Reactive";
OnPress.value = ZET_BLADE_OPTICAL_MODE_ON_PRESS;
OnPress.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
OnPress.color_mode = MODE_COLORS_RANDOM;
OnPress.colors_min = 1;
OnPress.colors_max = 1;
OnPress.colors.resize(OnPress.colors_max);
OnPress.brightness_min = ZET_BLADE_OPTICAL_BRIGHTNESS_MIN;
OnPress.brightness_max = ZET_BLADE_OPTICAL_BRIGHTNESS_MAX;
OnPress.brightness = ZET_BLADE_OPTICAL_BRIGHTNESS_DEF;
OnPress.speed_min = ZET_BLADE_OPTICAL_SPEED_MIN;
OnPress.speed_max = ZET_BLADE_OPTICAL_SPEED_MAX;
OnPress.speed = ZET_BLADE_OPTICAL_SPEED_DEF;
modes.push_back(OnPress);
mode Raindrop;
Raindrop.name = "Reactive Raindrop";
Raindrop.value = ZET_BLADE_OPTICAL_MODE_RAINDROP;
Raindrop.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
Raindrop.color_mode = MODE_COLORS_RANDOM;
Raindrop.colors_min = 1;
Raindrop.colors_max = 1;
Raindrop.colors.resize(Raindrop.colors_max);
Raindrop.brightness_min = ZET_BLADE_OPTICAL_BRIGHTNESS_MIN;
Raindrop.brightness_max = ZET_BLADE_OPTICAL_BRIGHTNESS_MAX;
Raindrop.brightness = ZET_BLADE_OPTICAL_BRIGHTNESS_DEF;
Raindrop.speed_min = ZET_BLADE_OPTICAL_SPEED_MIN;
Raindrop.speed_max = ZET_BLADE_OPTICAL_SPEED_MAX;
Raindrop.speed = ZET_BLADE_OPTICAL_SPEED_DEF;
modes.push_back(Raindrop);
mode Ripple;
Ripple.name = "Reactive Ripple";
Ripple.value = ZET_BLADE_OPTICAL_MODE_RIPPLE;
Ripple.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
Ripple.color_mode = MODE_COLORS_RANDOM;
Ripple.colors_min = 1;
Ripple.colors_max = 1;
Ripple.colors.resize(Ripple.colors_max);
Ripple.brightness_min = ZET_BLADE_OPTICAL_BRIGHTNESS_MIN;
Ripple.brightness_max = ZET_BLADE_OPTICAL_BRIGHTNESS_MAX;
Ripple.brightness = ZET_BLADE_OPTICAL_BRIGHTNESS_DEF;
Ripple.speed_min = ZET_BLADE_OPTICAL_SPEED_MIN;
Ripple.speed_max = ZET_BLADE_OPTICAL_SPEED_MAX;
Ripple.speed = ZET_BLADE_OPTICAL_SPEED_DEF;
modes.push_back(Ripple);
mode Laser;
Laser.name = "Reactive Laser";
Laser.value = ZET_BLADE_OPTICAL_MODE_LASER;
Laser.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
Laser.color_mode = MODE_COLORS_RANDOM;
Laser.colors_min = 1;
Laser.colors_max = 1;
Laser.colors.resize(Laser.colors_max);
Laser.brightness_min = ZET_BLADE_OPTICAL_BRIGHTNESS_MIN;
Laser.brightness_max = ZET_BLADE_OPTICAL_BRIGHTNESS_MAX;
Laser.brightness = ZET_BLADE_OPTICAL_BRIGHTNESS_DEF;
Laser.speed_min = ZET_BLADE_OPTICAL_SPEED_MIN;
Laser.speed_max = ZET_BLADE_OPTICAL_SPEED_MAX;
Laser.speed = ZET_BLADE_OPTICAL_SPEED_DEF;
modes.push_back(Laser);
mode Waves;
Waves.name = "Waves";
Waves.value = ZET_BLADE_OPTICAL_MODE_WAVES;
Waves.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
Waves.color_mode = MODE_COLORS_RANDOM;
Waves.colors_min = 1;
Waves.colors_max = 1;
Waves.colors.resize(Waves.colors_max);
Waves.brightness_min = ZET_BLADE_OPTICAL_BRIGHTNESS_MIN;
Waves.brightness_max = ZET_BLADE_OPTICAL_BRIGHTNESS_MAX;
Waves.brightness = ZET_BLADE_OPTICAL_BRIGHTNESS_DEF;
Waves.speed_min = ZET_BLADE_OPTICAL_SPEED_MIN;
Waves.speed_max = ZET_BLADE_OPTICAL_SPEED_MAX;
Waves.speed = ZET_BLADE_OPTICAL_SPEED_DEF;
modes.push_back(Waves);
mode Rain;
Rain.name = "Rain";
Rain.value = ZET_BLADE_OPTICAL_MODE_RAIN;
Rain.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
Rain.color_mode = MODE_COLORS_NONE;
Rain.brightness_min = ZET_BLADE_OPTICAL_BRIGHTNESS_MIN;
Rain.brightness_max = ZET_BLADE_OPTICAL_BRIGHTNESS_MAX;
Rain.brightness = ZET_BLADE_OPTICAL_BRIGHTNESS_DEF;
Rain.speed_min = ZET_BLADE_OPTICAL_SPEED_MIN;
Rain.speed_max = ZET_BLADE_OPTICAL_SPEED_MAX;
Rain.speed = ZET_BLADE_OPTICAL_SPEED_DEF;
modes.push_back(Rain);
mode Spectrum;
Spectrum.name = "Spectrum Cycle";
Spectrum.value = ZET_BLADE_OPTICAL_MODE_SPECTRUM;
Spectrum.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
Spectrum.color_mode = MODE_COLORS_NONE;
Spectrum.brightness_min = ZET_BLADE_OPTICAL_BRIGHTNESS_MIN;
Spectrum.brightness_max = ZET_BLADE_OPTICAL_BRIGHTNESS_MAX;
Spectrum.brightness = ZET_BLADE_OPTICAL_BRIGHTNESS_DEF;
Spectrum.speed_min = ZET_BLADE_OPTICAL_SPEED_MIN;
Spectrum.speed_max = ZET_BLADE_OPTICAL_SPEED_MAX;
Spectrum.speed = ZET_BLADE_OPTICAL_SPEED_DEF;
modes.push_back(Spectrum);
mode SurfingRight; // Now, you might be thinking... it'd be better to use .direction here, right? WRONG! There is no Surfing Left /._.
SurfingRight.name = "Rainbow Wave";
SurfingRight.value = ZET_BLADE_OPTICAL_MODE_SURFING_RIGHT;
SurfingRight.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
SurfingRight.color_mode = MODE_COLORS_NONE;
SurfingRight.brightness_min = ZET_BLADE_OPTICAL_BRIGHTNESS_MIN;
SurfingRight.brightness_max = ZET_BLADE_OPTICAL_BRIGHTNESS_MAX;
SurfingRight.brightness = ZET_BLADE_OPTICAL_BRIGHTNESS_DEF;
SurfingRight.speed_min = ZET_BLADE_OPTICAL_SPEED_MIN;
SurfingRight.speed_max = ZET_BLADE_OPTICAL_SPEED_MAX;
SurfingRight.speed = ZET_BLADE_OPTICAL_SPEED_DEF;
modes.push_back(SurfingRight);
mode SurfingCenter;
SurfingCenter.name = "Rainbow Wave Center";
SurfingCenter.value = ZET_BLADE_OPTICAL_MODE_SURFING_CENTER;
SurfingCenter.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
SurfingCenter.color_mode = MODE_COLORS_NONE;
SurfingCenter.brightness_min = ZET_BLADE_OPTICAL_BRIGHTNESS_MIN;
SurfingCenter.brightness_max = ZET_BLADE_OPTICAL_BRIGHTNESS_MAX;
SurfingCenter.brightness = ZET_BLADE_OPTICAL_BRIGHTNESS_DEF;
SurfingCenter.speed_min = ZET_BLADE_OPTICAL_SPEED_MIN;
SurfingCenter.speed_max = ZET_BLADE_OPTICAL_SPEED_MAX;
SurfingCenter.speed = ZET_BLADE_OPTICAL_SPEED_DEF;
modes.push_back(SurfingCenter);
mode SurfingCross;
SurfingCross.name = "Rainbow Wave Cross";
SurfingCross.value = ZET_BLADE_OPTICAL_MODE_SURFING_CROSS;
SurfingCross.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
SurfingCross.color_mode = MODE_COLORS_NONE;
SurfingCross.brightness_min = ZET_BLADE_OPTICAL_BRIGHTNESS_MIN;
SurfingCross.brightness_max = ZET_BLADE_OPTICAL_BRIGHTNESS_MAX;
SurfingCross.brightness = ZET_BLADE_OPTICAL_BRIGHTNESS_DEF;
SurfingCross.speed_min = ZET_BLADE_OPTICAL_SPEED_MIN;
SurfingCross.speed_max = ZET_BLADE_OPTICAL_SPEED_MAX;
SurfingCross.speed = ZET_BLADE_OPTICAL_SPEED_DEF;
modes.push_back(SurfingCross);
mode RotateMarquee;
RotateMarquee.name = "Vortex";
RotateMarquee.value = ZET_BLADE_OPTICAL_MODE_ROTATE_MARQUEE;
RotateMarquee.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
RotateMarquee.color_mode = MODE_COLORS_NONE;
RotateMarquee.brightness_min = ZET_BLADE_OPTICAL_BRIGHTNESS_MIN;
RotateMarquee.brightness_max = ZET_BLADE_OPTICAL_BRIGHTNESS_MAX;
RotateMarquee.brightness = ZET_BLADE_OPTICAL_BRIGHTNESS_DEF;
RotateMarquee.speed_min = ZET_BLADE_OPTICAL_SPEED_MIN;
RotateMarquee.speed_max = ZET_BLADE_OPTICAL_SPEED_MAX;
RotateMarquee.speed = ZET_BLADE_OPTICAL_SPEED_DEF;
modes.push_back(RotateMarquee);
mode Traffic;
Traffic.name = "Traffic";
Traffic.value = ZET_BLADE_OPTICAL_MODE_TRAFFIC;
Traffic.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
Traffic.color_mode = MODE_COLORS_NONE;
Traffic.brightness_min = ZET_BLADE_OPTICAL_BRIGHTNESS_MIN;
Traffic.brightness_max = ZET_BLADE_OPTICAL_BRIGHTNESS_MAX;
Traffic.brightness = ZET_BLADE_OPTICAL_BRIGHTNESS_DEF;
Traffic.speed_min = ZET_BLADE_OPTICAL_SPEED_MIN;
Traffic.speed_max = ZET_BLADE_OPTICAL_SPEED_MAX;
Traffic.speed = ZET_BLADE_OPTICAL_SPEED_DEF;
modes.push_back(Traffic);
mode Gradient;
Gradient.name = "Gradient";
Gradient.value = ZET_BLADE_OPTICAL_MODE_GRADIENT;
Gradient.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
Gradient.color_mode = MODE_COLORS_NONE;
Gradient.brightness_min = ZET_BLADE_OPTICAL_BRIGHTNESS_MIN;
Gradient.brightness_max = ZET_BLADE_OPTICAL_BRIGHTNESS_MAX;
Gradient.brightness = ZET_BLADE_OPTICAL_BRIGHTNESS_DEF;
Gradient.speed_min = ZET_BLADE_OPTICAL_SPEED_MIN;
Gradient.speed_max = ZET_BLADE_OPTICAL_SPEED_MAX;
Gradient.speed = ZET_BLADE_OPTICAL_SPEED_DEF;
modes.push_back(Gradient);
mode Off;
Off.name = "Off";
Off.value = ZET_BLADE_OPTICAL_MODE_OFF;
Off.flags = MODE_FLAG_AUTOMATIC_SAVE;
Off.color_mode = MODE_COLORS_NONE;
Off.speed = ZET_BLADE_OPTICAL_SPEED_DEF;
Off.brightness = ZET_BLADE_OPTICAL_BRIGHTNESS_DEF;
modes.push_back(Off);
SetupZones();
}
RGBController_ZETBladeOptical::~RGBController_ZETBladeOptical()
{
/*---------------------------------------------------------*\
| Delete the matrix map |
\*---------------------------------------------------------*/
for (unsigned int zone_index = 0; zone_index < zones.size(); zone_index++)
{
if (zones[zone_index].matrix_map != nullptr)
{
delete zones[zone_index].matrix_map;
}
}
delete controller;
}
void RGBController_ZETBladeOptical::SetupZones()
{
/*---------------------------------------------------------*\
| Set up zones |
\*---------------------------------------------------------*/
unsigned int total_led_count = 0;
for (unsigned int zone_idx = 0; zone_idx < 1; zone_idx++)
{
zone new_zone;
new_zone.name = zone_names[zone_idx];
new_zone.type = zone_types[zone_idx];
new_zone.leds_min = zone_sizes[zone_idx];
new_zone.leds_max = zone_sizes[zone_idx];
new_zone.leds_count = zone_sizes[zone_idx];
if (zone_types[zone_idx] == ZONE_TYPE_MATRIX)
{
new_zone.matrix_map = new matrix_map_type;
new_zone.matrix_map->height = ZET_BLADE_OPTICAL_ROWS;
new_zone.matrix_map->width = ZET_BLADE_OPTICAL_COLUMNS;
new_zone.matrix_map->map = (unsigned int *)&matrix_map;
}
else
{
new_zone.matrix_map = nullptr;
}
zones.push_back(new_zone);
total_led_count += zone_sizes[zone_idx];
}
for (unsigned int led_idx = 0; led_idx < total_led_count; led_idx++)
{
led new_led;
new_led.name = led_names[led_idx];
leds.push_back(new_led);
}
SetupColors();
}
void RGBController_ZETBladeOptical::ResizeZone(int /*zone*/, int /*new_size*/)
{
/*---------------------------------------------------------*\
| This device does not support resizing zones |
\*---------------------------------------------------------*/
}
void RGBController_ZETBladeOptical::DeviceUpdateLEDs()
{
UpdateSingleLED(-1);
}
void RGBController_ZETBladeOptical::UpdateZoneLEDs(int /*zone*/)
{
UpdateSingleLED(-1);
}
void RGBController_ZETBladeOptical::UpdateSingleLED(int led)
{
last_update_time = std::chrono::steady_clock::now();
if (active_mode == 0)
{
controller->SetLEDDirect(colors, modes[active_mode].brightness, led);
}
}
void RGBController_ZETBladeOptical::SetCustomMode()
{
active_mode = 0;
}
void RGBController_ZETBladeOptical::DeviceUpdateMode()
{
bool random = (modes[active_mode].color_mode == MODE_COLORS_RANDOM || modes[active_mode].color_mode == MODE_COLORS_NONE);
unsigned char mode_colors[3];
mode_colors[0] = 0;
mode_colors[1] = 0;
mode_colors[2] = 0;
if(modes[active_mode].color_mode == MODE_COLORS_MODE_SPECIFIC)
{
mode_colors[0] = RGBGetRValue(modes[active_mode].colors[0]);
mode_colors[1] = RGBGetGValue(modes[active_mode].colors[0]);
mode_colors[2] = RGBGetBValue(modes[active_mode].colors[0]);
}
controller->SetEffect(modes[active_mode].value,
modes[active_mode].speed,
modes[active_mode].brightness,
random,
mode_colors[0],
mode_colors[1],
mode_colors[2]);
std::this_thread::sleep_for(std::chrono::milliseconds(15));
}