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OpenRGB/Controllers/PNYARGBEpicXGPUController/RGBController_PNYARGBEpicXGPU.cpp

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12 KiB
C++

/*---------------------------------------------------------*\
| RGBController_PNYARGBEpicXGPU.cpp |
| |
| RGBController for PNY ARGB Epic-X GPU |
| |
| Peter Berendi 27 Apr 2025 |
| Adam Honse <calcprogrammer1@gmail.com> 01 Aug 2025 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "pci_ids.h"
#include "RGBController_PNYARGBEpicXGPU.h"
#define __ 0xFFFFFFFF
/**------------------------------------------------------------------*\
@name PNY ARGB Epic-X GPU
@category GPU
@type I2C
@save :x:
@direct :white_check_mark:
@effects :white_check_mark:
@detectors DetectPNYARGBEpicXGPUControllers
@comment
\*-------------------------------------------------------------------*/
RGBController_PNYARGBEpicXGPU::RGBController_PNYARGBEpicXGPU(PNYARGBEpicXGPUController* controller_ptr)
{
controller = controller_ptr;
name = controller->GetDeviceName();
vendor = "PNY";
description = "PNY ARGB Epic-X GPU Device";
location = controller->GetDeviceLocation();
type = DEVICE_TYPE_GPU;
mode Direct;
Direct.name = "Direct";
Direct.value = PNY_GPU_MODE_ARGB_DIRECT;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Direct.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Direct);
mode Off;
Off.name = "Off";
Off.value = PNY_GPU_MODE_ARGB_OFF;
Off.color_mode = MODE_COLORS_NONE;
modes.push_back(Off);
mode Cycle;
Cycle.name = "Spectrum Cycle";
Cycle.value = PNY_GPU_MODE_ARGB_CYCLE;
Cycle.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS;
Cycle.color_mode = MODE_COLORS_RANDOM;
Cycle.speed = 0x09;
Cycle.speed_min = 0x0F;
Cycle.speed_max = 0x00;
Cycle.brightness = 0xFF;
Cycle.brightness_min = 0;
Cycle.brightness_max = 0xFF;
modes.push_back(Cycle);
mode Neon;
Neon.name = "Neon";
Neon.value = PNY_GPU_MODE_ARGB_NEON;
Neon.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS;
Neon.color_mode = MODE_COLORS_RANDOM;
Neon.speed = 0x09;
Neon.speed_min = 0x5F;
Neon.speed_max = 0x00;
Neon.brightness = 0xFF;
Neon.brightness_min = 0;
Neon.brightness_max = 0xFF;
modes.push_back(Neon);
// mode Explosion;
// Explosion.name = "Explosion";
// Explosion.value = PNY_GPU_MODE_ARGB_EXPLOSION;
// Explosion.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
// Explosion.color_mode = MODE_COLORS_MODE_SPECIFIC;
// Explosion.brightness = 0xFF;
// Explosion.brightness_min = 0;
// Explosion.brightness_max = 0xFF;
// Explosion.colors_min = 1;
// Explosion.colors_max = 1;
// Explosion.colors.resize(1);
// modes.push_back(Explosion);
// mode Supernova;
// Supernova.name = "Supernova";
// Supernova.value = PNY_GPU_MODE_ARGB_SUPERNOVA;
// Supernova.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
// Supernova.color_mode = MODE_COLORS_RANDOM;
// Supernova.brightness = 0xFF;
// Supernova.brightness_min = 0;
// Supernova.brightness_max = 0xFF;
// modes.push_back(Supernova);
mode Infinity;
Infinity.name = "Infinity";
Infinity.value = PNY_GPU_MODE_ARGB_INFINITY;
Infinity.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS;
Infinity.color_mode = MODE_COLORS_RANDOM;
Infinity.speed = 0x09;
Infinity.speed_min = 0x5F;
Infinity.speed_max = 0x00;
Infinity.brightness = 0xFF;
Infinity.brightness_min = 0;
Infinity.brightness_max = 0xFF;
modes.push_back(Infinity);
mode Streamer;
Streamer.name = "Streamer";
Streamer.value = PNY_GPU_MODE_ARGB_STREAMER;
Streamer.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS;
Streamer.color_mode = MODE_COLORS_RANDOM;
Streamer.speed = 0x09;
Streamer.speed_min = 0x5F;
Streamer.speed_max = 0x00;
Streamer.brightness = 0xFF;
Streamer.brightness_min = 0;
Streamer.brightness_max = 0xFF;
modes.push_back(Streamer);
mode Wave;
Wave.name = "Rainbow Wave";
Wave.value = PNY_GPU_MODE_ARGB_WAVE;
Wave.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS;
Wave.color_mode = MODE_COLORS_RANDOM;
Wave.speed = 0x09;
Wave.speed_min = 0x5F;
Wave.speed_max = 0x00;
Wave.brightness = 0xFF;
Wave.brightness_min = 0;
Wave.brightness_max = 0xFF;
modes.push_back(Wave);
SetupZones();
active_mode = 0;
}
RGBController_PNYARGBEpicXGPU::~RGBController_PNYARGBEpicXGPU()
{
Shutdown();
delete controller;
}
void RGBController_PNYARGBEpicXGPU::SetupZones()
{
/*-----------------------------------------------------*\
| The side logo zone has 4 LEDs, but they are part of |
| the FRONT register zone |
| |
| This card has two variants, large and small. Large |
| is used on the 5080 and 5090 and has an extra logo |
| zone on the rear of the card as well as additional |
| LEDs in the arrow zone. The small variant is used on |
| the 5070 Ti and lower cards. |
\*-----------------------------------------------------*/
zone side_logo;
if(controller->IsLargeVariant())
{
side_logo.name = "Side Logo";
}
else
{
side_logo.name = "Logo";
}
side_logo.type = ZONE_TYPE_LINEAR;
side_logo.leds_min = 4;
side_logo.leds_max = 4;
side_logo.leds_count = 4;
zones.push_back(side_logo);
for(std::size_t led_idx = 0; led_idx < side_logo.leds_count; led_idx++)
{
led side_logo_led;
side_logo_led.name = side_logo.name + " LED " + std::to_string(led_idx);
side_logo_led.value = PNY_GPU_REG_ZONE_FRONT;
leds.push_back(side_logo_led);
zone_led_idx.push_back((unsigned char)(led_idx + 20));
}
/*-----------------------------------------------------*\
| The front zone has 20 LEDs in a figure 8 pattern, the |
| FRONT register has these 20 and then the 4 log LEDs |
\*-----------------------------------------------------*/
zone front;
front.name = "Front";
front.type = ZONE_TYPE_LINEAR;
front.leds_min = 20;
front.leds_max = 20;
front.leds_count = 20;
zones.push_back(front);
for(std::size_t led_idx = 0; led_idx < front.leds_count; led_idx++)
{
led front_led;
front_led.name = "Front LED " + std::to_string(led_idx);
front_led.value = PNY_GPU_REG_ZONE_FRONT;
leds.push_back(front_led);
zone_led_idx.push_back((unsigned char)led_idx);
}
/*-----------------------------------------------------*\
| The arrow zone has 17 LEDs on the small variant, 19 |
| LEDs on the large variant |
\*-----------------------------------------------------*/
unsigned int arrow_led_count;
if(controller->IsLargeVariant())
{
arrow_led_count = 19;
}
else
{
arrow_led_count = 17;
}
zone arrow;
arrow.name = "Arrow";
arrow.type = ZONE_TYPE_LINEAR;
arrow.leds_min = arrow_led_count;
arrow.leds_max = arrow_led_count;
arrow.leds_count = arrow_led_count;
zones.push_back(arrow);
for(std::size_t led_idx = 0; led_idx < arrow.leds_count; led_idx++)
{
led arrow_led;
arrow_led.name = "Arrow LED " + std::to_string(led_idx);
arrow_led.value = PNY_GPU_REG_ZONE_ARROW;
leds.push_back(arrow_led);
zone_led_idx.push_back((unsigned char)led_idx);
}
/*-----------------------------------------------------*\
| The rear logo zone is only present on the large |
| variant |
\*-----------------------------------------------------*/
if(controller->IsLargeVariant())
{
zone rear_logo;
rear_logo.name = "Rear Logo";
rear_logo.type = ZONE_TYPE_SINGLE;
rear_logo.leds_min = 1;
rear_logo.leds_max = 1;
rear_logo.leds_count = 1;
zones.push_back(rear_logo);
led rear_logo_led;
rear_logo_led.name = "Rear Logo LED";
rear_logo_led.value = PNY_GPU_REG_ZONE_LOGO;
leds.push_back(rear_logo_led);
zone_led_idx.push_back(0);
}
SetupColors();
}
void RGBController_PNYARGBEpicXGPU::DeviceUpdateLEDs()
{
for(std::size_t i = 0; i < leds.size(); i++)
{
DeviceUpdateSingleLED((int)i);
}
}
void RGBController_PNYARGBEpicXGPU::DeviceUpdateZoneLEDs(int zone)
{
for(unsigned int i = 0; i < zones[zone].leds_count; i++)
{
DeviceUpdateSingleLED(zones[zone].start_idx + i);
}
}
void RGBController_PNYARGBEpicXGPU::DeviceUpdateSingleLED(int led)
{
controller->SetLEDDirect(leds[led].value, zone_led_idx[led], PNY_GPU_MODE_ARGB_DIRECT, colors[led]);
}
void RGBController_PNYARGBEpicXGPU::DeviceUpdateMode()
{
if(modes[active_mode].color_mode == MODE_COLORS_NONE || modes[active_mode].color_mode == MODE_COLORS_RANDOM)
{
controller->SetZoneMode(PNY_GPU_REG_ZONE_FRONT, modes[active_mode].value, modes[active_mode].speed, modes[active_mode].brightness, 0, 0);
controller->SetZoneMode(PNY_GPU_REG_ZONE_ARROW, modes[active_mode].value, modes[active_mode].speed, modes[active_mode].brightness, 0, 0);
if(controller->IsLargeVariant())
{
controller->SetZoneMode(PNY_GPU_REG_ZONE_LOGO, modes[active_mode].value, modes[active_mode].speed, modes[active_mode].brightness, 0, 0);
}
}
if(modes[active_mode].color_mode == MODE_COLORS_MODE_SPECIFIC)
{
controller->SetZoneMode(PNY_GPU_REG_ZONE_FRONT, modes[active_mode].value, modes[active_mode].speed, modes[active_mode].brightness, 0, modes[active_mode].colors[0]);
controller->SetZoneMode(PNY_GPU_REG_ZONE_ARROW, modes[active_mode].value, modes[active_mode].speed, modes[active_mode].brightness, 0, modes[active_mode].colors[0]);
if(controller->IsLargeVariant())
{
controller->SetZoneMode(PNY_GPU_REG_ZONE_LOGO, modes[active_mode].value, modes[active_mode].speed, modes[active_mode].brightness, 0, modes[active_mode].colors[0]);
}
}
else if(modes[active_mode].color_mode == MODE_COLORS_PER_LED)
{
controller->SetZoneMode(PNY_GPU_REG_ZONE_FRONT, modes[active_mode].value, 0, 0xFF, 0, 0);
controller->SetZoneMode(PNY_GPU_REG_ZONE_ARROW, modes[active_mode].value, 0, 0xFF, 0, 0);
if(controller->IsLargeVariant())
{
controller->SetZoneMode(PNY_GPU_REG_ZONE_LOGO, modes[active_mode].value, 0, 0xFF, 0, 0);
}
DeviceUpdateLEDs();
}
}