Files
OpenRGB/Controllers/ValveSteamMachineController/RGBController_ValveSteamMachine_Linux.cpp

181 lines
6.3 KiB
C++

/*---------------------------------------------------------*\
| RGBController_ValveSteamMachine_Linux.cpp |
| |
| RGBController for Valve Steam Machine LEDs |
| |
| Adam Honse (calcprogrammer1@gmail.com) 23 Jul 2026 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "RGBController_ValveSteamMachine_Linux.h"
#include <cctype>
/**------------------------------------------------------------------*\
@name Valve Steam Machine LEDs
@category LEDStrip
@type
@save :x:
@direct :white_check_mark:
@effects :white_check_mark:
@detectors DetectValveSteamMachineControllers
@comment
\*-------------------------------------------------------------------*/
RGBController_ValveSteamMachine::RGBController_ValveSteamMachine(ValveSteamMachineController* controller_ptr)
{
controller = controller_ptr;
name = controller->GetName();
vendor = "Valve";
type = DEVICE_TYPE_LEDSTRIP;
description = "Valve Steam Machine Device";
location = controller->GetLEDPath(0);
/*-----------------------------------------------------*\
| If the device supports hardware effects, add them as |
| modes. Effects are stored as strings; the mode value |
| is the index into the available effects list. |
\*-----------------------------------------------------*/
effects = controller->GetAvailableEffects();
for(unsigned int effect_idx = 0; effect_idx < effects.size(); effect_idx++)
{
unsigned int effect_color_mode;
unsigned int effect_flags;
std::string effect_name = effects[effect_idx];
/*-------------------------------------------------*\
| Set active_mode if this effect is active |
\*-------------------------------------------------*/
if(effect_name == controller->GetEffect())
{
active_mode = effect_idx;
}
/*-------------------------------------------------*\
| Determine flags and color mode for effect |
\*-------------------------------------------------*/
if(effect_name == "off")
{
effect_flags = 0;
effect_color_mode = MODE_COLORS_NONE;
}
else if(effect_name == "rainbow" || effect_name == "demo")
{
effect_flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
effect_color_mode = MODE_COLORS_RANDOM;
}
else
{
effect_flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
effect_color_mode = MODE_COLORS_PER_LED;
}
if(effect_name == "breath" || effect_name == "patrol" || effect_name == "rainbow" || effect_name == "demo")
{
effect_flags |= MODE_FLAG_HAS_SPEED;
}
/*---------------------------------------------*\
| The OpenRGB common name for manual mode is |
| Direct |
\*---------------------------------------------*/
if(effect_name == "manual")
{
effect_name = "Direct";
}
else
{
if(!effect_name.empty())
{
effect_name[0] = std::toupper((unsigned char)effect_name[0]);
}
}
mode new_mode;
new_mode.name = effect_name;
new_mode.value = effect_idx;
new_mode.flags = effect_flags;
new_mode.color_mode = effect_color_mode;
new_mode.speed_min = 20;
new_mode.speed_max = 0;
new_mode.speed = controller->GetDelay();
new_mode.brightness_min = 0;
new_mode.brightness_max = 0xFF;
new_mode.brightness = controller->GetBrightness();
modes.push_back(new_mode);
}
SetupZones();
}
RGBController_ValveSteamMachine::~RGBController_ValveSteamMachine()
{
Shutdown();
delete controller;
}
void RGBController_ValveSteamMachine::SetupZones()
{
/*-----------------------------------------------------*\
| Create a single linear zone containing all LEDs |
\*-----------------------------------------------------*/
zone led_zone;
led_zone.name = "Steam Machine LEDs";
led_zone.type = ZONE_TYPE_LINEAR;
led_zone.leds_min = (unsigned int)controller->GetLEDCount();
led_zone.leds_max = (unsigned int)controller->GetLEDCount();
led_zone.leds_count = (unsigned int)controller->GetLEDCount();
zones.push_back(led_zone);
/*-----------------------------------------------------*\
| Create LED entries for each LED in the controller |
\*-----------------------------------------------------*/
for(unsigned int led_idx = 0; led_idx < controller->GetLEDCount(); led_idx++)
{
led new_led;
new_led.name = "Steam Machine LED " + std::to_string(led_idx);
new_led.value = led_idx;
leds.push_back(new_led);
}
SetupColors();
}
void RGBController_ValveSteamMachine::DeviceUpdateLEDs()
{
for(unsigned int led_idx = 0; led_idx < controller->GetLEDCount(); led_idx++)
{
DeviceUpdateSingleLED(led_idx);
}
}
void RGBController_ValveSteamMachine::DeviceUpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateLEDs();
}
void RGBController_ValveSteamMachine::DeviceUpdateSingleLED(int led)
{
unsigned char red = RGBGetRValue(colors[led]);
unsigned char grn = RGBGetGValue(colors[led]);
unsigned char blu = RGBGetBValue(colors[led]);
controller->SetLEDColor(led, red, grn, blu);
}
void RGBController_ValveSteamMachine::DeviceUpdateMode()
{
if((unsigned int)active_mode < effects.size())
{
controller->SetEffect(effects[active_mode]);
controller->SetBrightness(modes[active_mode].brightness);
controller->SetDelay(modes[active_mode].speed);
}
}