Files
OpenRGB/Controllers/MSILaptopController/RGBController_MSILaptop.cpp
Adam Honse b083537b36 RGBController API Overhaul
* Reorganize and clean up RGBController API functions
    * Add functions to get protected RGBController member values
    * Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
    * Protected previously-public RGBController members
        * Information strings (name, vendor, description, version, serial location)
        * Device type
        * Active mode
        * Flags
        * LEDs vector
        * LED alternate names vector
        * Modes vector
        * Colors vector
        * Zones vector
    * Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
    * Add update reason codes to RGBController update callback and signal updates on more RGBController events
    * Add loop zone types and segmented zone type
    * Add matrix map field to segments
    * Rework matrix_map_type from using pointers to vector to prevent memory leaks
    * Rework KeyboardLayoutManager to return new matrix_map_type
    * Add access mutex to RGBController API
    * Add per-zone modes ot RGBController API
    * Add JSON description functions to RGBController API
2026-06-03 00:15:21 -05:00

125 lines
4.1 KiB
C++

/*---------------------------------------------------------*\
| RGBController_MSILaptop.cpp |
| |
| RGBController for MSI laptop SteelSeries RGB devices |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "RGBControllerKeyNames.h"
#include "RGBController_MSILaptop.h"
#define NA 0xFFFFFFFF
/**------------------------------------------------------------------*\
@name MSI Laptop SteelSeries RGB
@category Keyboard
@type USB
@save :x:
@direct :white_check_mark:
@effects :x:
@detectors DetectMSILaptop
@comment
\*-------------------------------------------------------------------*/
RGBController_MSILaptop::RGBController_MSILaptop(MSILaptopController* controller_ptr, const MSILaptopModel* model_ptr)
{
controller = controller_ptr;
model = model_ptr;
name = controller->GetDeviceName();
vendor = "SteelSeries";
description = std::string(model->sys_vendor) + " " + std::string(model->product_name) + " RGB Device";
location = controller->GetDeviceLocation();
serial = controller->GetSerialString();
type = (controller->GetDeviceType() == MSI_LAPTOP_KLC) ? DEVICE_TYPE_KEYBOARD : DEVICE_TYPE_LEDSTRIP;
mode Direct;
Direct.name = "Direct";
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Direct.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Direct);
SetupZones();
}
RGBController_MSILaptop::~RGBController_MSILaptop()
{
delete controller;
}
void RGBController_MSILaptop::SetupZones()
{
if(controller->GetDeviceType() == MSI_LAPTOP_KLC)
{
zone keyboard_zone;
keyboard_zone.name = ZONE_EN_KEYBOARD;
keyboard_zone.type = ZONE_TYPE_MATRIX;
keyboard_zone.leds_min = model->klc_leds_count;
keyboard_zone.leds_max = model->klc_leds_count;
keyboard_zone.leds_count = model->klc_leds_count;
keyboard_zone.matrix_map.Set(model->klc_matrix_height, model->klc_matrix_width, (unsigned int *)model->klc_matrix_map);
zones.push_back(keyboard_zone);
for(unsigned int led_idx = 0; led_idx < model->klc_leds_count; led_idx++)
{
led new_led;
new_led.name = model->klc_leds[led_idx].name;
new_led.value = model->klc_leds[led_idx].id;
leds.push_back(new_led);
}
}
else
{
zone lightbar_zone;
lightbar_zone.name = "Lightbar";
lightbar_zone.type = ZONE_TYPE_LINEAR;
lightbar_zone.start_idx = 0;
lightbar_zone.leds_min = model->alc_lightbar_leds;
lightbar_zone.leds_max = model->alc_lightbar_leds;
lightbar_zone.leds_count = model->alc_lightbar_leds;
zones.push_back(lightbar_zone);
zone logo_zone;
logo_zone.name = "Logo";
logo_zone.type = ZONE_TYPE_SINGLE;
logo_zone.start_idx = model->alc_lightbar_leds;
logo_zone.leds_min = 1;
logo_zone.leds_max = 1;
logo_zone.leds_count = 1;
zones.push_back(logo_zone);
for(unsigned int led_idx = 0; led_idx < model->alc_leds_count; led_idx++)
{
led new_led;
new_led.name = model->alc_leds[led_idx].name;
new_led.value = model->alc_leds[led_idx].id;
leds.push_back(new_led);
}
}
SetupColors();
}
void RGBController_MSILaptop::DeviceUpdateLEDs()
{
controller->SetLEDs(leds, colors);
}
void RGBController_MSILaptop::DeviceUpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateLEDs();
}
void RGBController_MSILaptop::DeviceUpdateSingleLED(int /*led*/)
{
DeviceUpdateLEDs();
}
void RGBController_MSILaptop::DeviceUpdateMode()
{
DeviceUpdateLEDs();
}