Files
OpenRGB/Controllers/CoolerMasterController/CMMKController.cpp
2021-04-30 01:42:49 +00:00

160 lines
3.9 KiB
C++

/*-------------------------------------------------------------------*\
| CMMKController.cpp |
| |
| Driver for Coolermaster MasterKeys Keyboards |
| |
| Lukas N (chmod222) 28th Jun 2020 |
| |
\*-------------------------------------------------------------------*/
#include "CMMKController.h"
#include <locale>
#include <codecvt>
CMMKController::CMMKController(hid_device_info* _dev_info, wchar_t *_vendor, wchar_t *_device_name, char *_path)
{
std::wstring tmp_vendor_str = _vendor;
std::wstring tmp_device_str = _device_name;
std::wstring full_name = _vendor + std::wstring{L" "} + _device_name;
std::wstring_convert<std::codecvt_utf8<wchar_t>, wchar_t> converter;
device_name = converter.to_bytes(full_name);
cmmk_attach_path(&cmmk_handle, _dev_info->path, _dev_info->product_id, -1);
char buf[32] = {0};
cmmk_get_firmware_version(&cmmk_handle, buf, 32);
firmware_version = buf;
location = _path;
}
CMMKController::~CMMKController()
{
cmmk_detach(&cmmk_handle);
}
std::string CMMKController::GetDeviceName() const
{
return device_name;
}
std::string CMMKController::GetLocation() const
{
return location;
}
std::string CMMKController::GetFirmwareVersion() const
{
return firmware_version;
}
void CMMKController::SetFirmwareControl()
{
ActivateMode(CMMK_FIRMWARE);
}
void CMMKController::SetManualControl()
{
ActivateMode(CMMK_MANUAL);
}
void CMMKController::SetSingle(int row, int col, struct rgb color)
{
cmmk_set_single_key(&cmmk_handle, row, col, &color);
}
void CMMKController::SetAll(struct cmmk_color_matrix const& colors)
{
cmmk_set_leds(&cmmk_handle, &colors);
}
void CMMKController::SetAllSingle(struct rgb color)
{
cmmk_set_all_single(&cmmk_handle, &color);
}
void CMMKController::SetMode(cmmk_effect_fully_lit eff)
{
ActivateEffect(CMMK_EFFECT_FULLY_LIT);
cmmk_set_effect_fully_lit(&cmmk_handle, &eff);
}
void CMMKController::SetMode(cmmk_effect_breathe eff)
{
ActivateEffect(CMMK_EFFECT_BREATHE);
cmmk_set_effect_breathe(&cmmk_handle, &eff);
}
void CMMKController::SetMode(cmmk_effect_cycle eff)
{
ActivateEffect(CMMK_EFFECT_CYCLE);
cmmk_set_effect_cycle(&cmmk_handle, &eff);
}
void CMMKController::SetMode(cmmk_effect_single eff)
{
ActivateEffect(CMMK_EFFECT_SINGLE);
cmmk_set_effect_single(&cmmk_handle, &eff);
}
void CMMKController::SetMode(cmmk_effect_wave eff)
{
ActivateEffect(CMMK_EFFECT_WAVE);
cmmk_set_effect_wave(&cmmk_handle, &eff);
}
void CMMKController::SetMode(cmmk_effect_ripple eff)
{
ActivateEffect(CMMK_EFFECT_RIPPLE);
cmmk_set_effect_ripple(&cmmk_handle, &eff);
}
void CMMKController::SetMode(cmmk_effect_cross eff)
{
ActivateEffect(CMMK_EFFECT_CROSS);
cmmk_set_effect_cross(&cmmk_handle, &eff);
}
void CMMKController::SetMode(cmmk_effect_raindrops eff)
{
ActivateEffect(CMMK_EFFECT_RAINDROPS);
cmmk_set_effect_raindrops(&cmmk_handle, &eff);
}
void CMMKController::SetMode(cmmk_effect_stars eff)
{
ActivateEffect(CMMK_EFFECT_STARS);
cmmk_set_effect_stars(&cmmk_handle, &eff);
}
bool CMMKController::PositionValid(int y, int x) const
{
return cmmk_lookup_key_id(&cmmk_handle, y, x) >= 0;
}
void CMMKController::ActivateMode(int mode)
{
if (current_mode != mode) {
cmmk_set_control_mode(&cmmk_handle, mode);
current_mode = mode;
current_effect = -1;
}
}
void CMMKController::ActivateEffect(int effect)
{
ActivateMode(CMMK_EFFECT);
if (current_effect != effect) {
cmmk_set_active_effect(&cmmk_handle, (enum cmmk_effect_id)effect);
current_effect = effect;
}
}