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OpenRGB/Controllers/MSIGPUController/RGBController_MSIGPUv2.cpp

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/*-----------------------------------------*\
| RGBController_MSIGPUv2.cpp |
| |
| ITE9 RGB Interface for MSI GPU |
| Wojciech Lazarski 03/Jan/2023 |
| |
\*-----------------------------------------*/
#include "RGBController_MSIGPUv2.h"
#include <array>
static const unsigned char brightness_values[5] = { 0x14, 0x28, 0x3c, 0x50, 0x64 };
static const unsigned char speed_values[3] = { 0x04, 0x02, 0x01 };
/**------------------------------------------------------------------*\
@name MSI GPU
@category GPU
@type I2C
@save :white_check_mark:
@direct :white_check_mark:
@effects :white_check_mark:
@detectors DetectMSIGPUControllers
@comment
\*-------------------------------------------------------------------*/
RGBController_MSIGPUv2::RGBController_MSIGPUv2(MSIGPUv2Controller * msi_gpu_ptr)
{
msi_gpu = msi_gpu_ptr;
name = "MSI GPU Device";
vendor = "MSI";
type = DEVICE_TYPE_GPU;
description = "MSI GPU Device";
location = msi_gpu->GetDeviceLocation();
mode Off;
Off.name = "Off";
Off.value = MSI_GPU_V2_MODE_OFF;
Off.flags = MODE_FLAG_MANUAL_SAVE;
Off.color_mode = MODE_COLORS_NONE;
modes.push_back(Off);
mode Rainbow;
Rainbow.name = "Rainbow";
Rainbow.value = MSI_GPU_V2_MODE_RAINBOW;
Rainbow.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE | MODE_FLAG_HAS_DIRECTION_LR;
Rainbow.speed_min = 0;
Rainbow.speed = 0;
Rainbow.speed_max = 2;
Rainbow.brightness_min = 0;
Rainbow.brightness = 2;
Rainbow.brightness_max = 4;
Rainbow.color_mode = MODE_COLORS_NONE;
modes.push_back(Rainbow);
mode Direct;
Direct.name = "Direct";
Direct.value = MSI_GPU_V2_MODE_STATIC;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Direct.color_mode = MODE_COLORS_PER_LED;
Direct.brightness_min = 0;
Direct.brightness = 2;
Direct.brightness_max = 4;
modes.push_back(Direct);
mode Magic;
Magic.name = "Magic";
Magic.value = MSI_GPU_V2_MODE_MAGIC;
Magic.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Magic.speed_min = 0;
Magic.speed = 0;
Magic.speed_max = 2;
Magic.brightness_min = 0;
Magic.brightness = 2;
Magic.brightness_max = 4;
Magic.color_mode = MODE_COLORS_NONE;
modes.push_back(Magic);
mode ColorCycle;
ColorCycle.name = "Color Cycle";
ColorCycle.value = MSI_GPU_V2_MODE_MAGIC;
ColorCycle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
ColorCycle.speed_min = 0;
ColorCycle.speed = 0;
ColorCycle.speed_max = 2;
ColorCycle.brightness_min = 0;
ColorCycle.brightness = 2;
ColorCycle.brightness_max = 4;
ColorCycle.color_mode = MODE_COLORS_PER_LED;
modes.push_back(ColorCycle);
mode Patrolling;
Patrolling.name = "Patrolling";
Patrolling.value = MSI_GPU_V2_MODE_PATROLLING;
Patrolling.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
Patrolling.speed_min = 0;
Patrolling.speed = 0;
Patrolling.speed_max = 2;
Patrolling.brightness_min = 0;
Patrolling.brightness = 2;
Patrolling.brightness_max = 4;
Patrolling.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Patrolling);
mode Streaming;
Streaming.name = "Streaming";
Streaming.value = MSI_GPU_V2_MODE_STREAMING;
Streaming.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Streaming.speed_min = 0;
Streaming.speed = 0;
Streaming.speed_max = 2;
Streaming.brightness_min = 0;
Streaming.brightness = 2;
Streaming.brightness_max = 4;
Streaming.color_mode = MODE_COLORS_NONE;
modes.push_back(Streaming);
mode Lightning;
Lightning.name = "Lightning";
Lightning.value = MSI_GPU_V2_MODE_LIGHTNING;
Lightning.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Lightning.speed_min = 0;
Lightning.speed = 0;
Lightning.speed_max = 2;
Lightning.brightness_min = 0;
Lightning.brightness = 2;
Lightning.brightness_max = 4;
Lightning.color_mode = MODE_COLORS_NONE;
modes.push_back(Lightning);
mode Wave;
Wave.name = "Wave";
Wave.value = MSI_GPU_V2_MODE_RAINBOW;//Rainbow has two modes now
Wave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE | MODE_FLAG_HAS_DIRECTION_LR;
Wave.speed_min = 0;
Wave.speed = 1;
Wave.speed_max = 2;
Wave.brightness_min = 0;
Wave.brightness = 2;
Wave.brightness_max = 4;
Wave.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Wave);
mode Meteor;
Meteor.name = "Meteor";
Meteor.value = MSI_GPU_V2_MODE_METEOR;
Meteor.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
Meteor.speed_min = 0;
Meteor.speed = 1;
Meteor.speed_max = 2;
Meteor.brightness_min = 0;
Meteor.brightness = 2;
Meteor.brightness_max = 4;
Meteor.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Meteor);
mode Stack;
Stack.name = "Stack";
Stack.value = MSI_GPU_V2_MODE_STACK;
Stack.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
Stack.speed_min = 0;
Stack.speed = 1;
Stack.speed_max = 2;
Stack.brightness_min = 0;
Stack.brightness = 2;
Stack.brightness_max = 4;
Stack.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Stack);
mode Rhythm;
Rhythm.name = "Rhythm";
Rhythm.value = MSI_GPU_V2_MODE_RHYTHM;
Rhythm.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
Rhythm.speed_min = 0;
Rhythm.speed = 1;
Rhythm.speed_max = 2;
Rhythm.brightness_min = 0;
Rhythm.brightness = 2;
Rhythm.brightness_max = 4;
Rhythm.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Rhythm);
mode Flowing;
Flowing.name = "Flowing";
Flowing.value = MSI_GPU_V2_MODE_FLOWING;
Flowing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
Flowing.speed_min = 0;
Flowing.speed = 1;
Flowing.speed_max = 2;
Flowing.brightness_min = 0;
Flowing.brightness = 2;
Flowing.brightness_max = 4;
Flowing.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Flowing);
mode Whirling;
Whirling.name = "Whirling";
Whirling.value = MSI_GPU_V2_MODE_WHIRLING;
Whirling.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
Whirling.speed_min = 0;
Whirling.speed = 1;
Whirling.speed_max = 2;
Whirling.brightness_min = 0;
Whirling.brightness = 2;
Whirling.brightness_max = 4;
Whirling.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Whirling);
mode Fadein;
Fadein.name = "Fadein";
Fadein.value = MSI_GPU_V2_MODE_FADEIN;
Fadein.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
Fadein.speed_min = 0;
Fadein.speed = 1;
Fadein.speed_max = 2;
Fadein.brightness_min = 0;
Fadein.brightness = 2;
Fadein.brightness_max = 4;
Fadein.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Fadein);
mode Breathing;
Breathing.name = "Breathing";
Breathing.value = MSI_GPU_V2_MODE_BREATHING;
Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
Breathing.speed_min = 0;
Breathing.speed = 1;
Breathing.speed_max = 2;
Breathing.brightness_min = 0;
Breathing.brightness = 2;
Breathing.brightness_max = 4;
Breathing.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Breathing);
mode flashing;
flashing.name = "Flashing";
flashing.value = MSI_GPU_V2_MODE_FLASHING;
flashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
flashing.speed_min = 0;
flashing.speed = 1;
flashing.speed_max = 2;
flashing.brightness_min = 0;
flashing.brightness = 2;
flashing.brightness_max = 4;
flashing.color_mode = MODE_COLORS_PER_LED;
modes.push_back(flashing);
mode doubleflashing;
doubleflashing.name = "Doubleflashing";
doubleflashing.value = MSI_GPU_V2_MODE_DOUBLEFLASHING;
doubleflashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
doubleflashing.speed_min = 0;
doubleflashing.speed = 1;
doubleflashing.speed_max = 2;
doubleflashing.brightness_min = 0;
doubleflashing.brightness = 2;
doubleflashing.brightness_max = 4;
doubleflashing.color_mode = MODE_COLORS_PER_LED;
modes.push_back(doubleflashing);
SetupZones();
active_mode = 0;
modes[active_mode].speed = 1;
modes[active_mode].brightness = 3;
}
RGBController_MSIGPUv2::~RGBController_MSIGPUv2()
{
delete msi_gpu;
}
void RGBController_MSIGPUv2::SetupZones()
{
/*---------------------------------------------------------*\
| Set up zone |
\*---------------------------------------------------------*/
zone msi_gpu_zone;
msi_gpu_zone.name = "GPU";
msi_gpu_zone.type = ZONE_TYPE_SINGLE;
msi_gpu_zone.leds_min = 1;
msi_gpu_zone.leds_max = 1;
msi_gpu_zone.leds_count = 3;
msi_gpu_zone.matrix_map = NULL;
zones.push_back(msi_gpu_zone);
/*---------------------------------------------------------*\
| Set up LED |
\*---------------------------------------------------------*/
led led1;
led1.name = "Color 1";
leds.push_back(led1);
led led2;
led2.name = "Color 2";
leds.push_back(led2);
led led3;
led3.name = "Color 3";
leds.push_back(led3);
SetupColors();
/*---------------------------------------------------------*\
| Initialize color |
\*---------------------------------------------------------*/
colors[0] = ToRGBColor(0xff, 0, 0);
colors[1] = ToRGBColor(0xff, 0, 0);
colors[2] = ToRGBColor(0xff, 0 ,0);
}
void RGBController_MSIGPUv2::ResizeZone(int /*zone*/, int /*new_size*/)
{
/*---------------------------------------------------------*\
| This device does not support resizing zones |
\*---------------------------------------------------------*/
}
bool RGBController_MSIGPUv2::TimeToSend()
{
/*-----------------------------------------------------*\
| Rate limit is 1000(ms) / wait_time in Frames Per Sec |
\*-----------------------------------------------------*/
const uint8_t wait_time = 33;
return (std::chrono::steady_clock::now() - last_commit_time) > std::chrono::milliseconds(wait_time);
}
void RGBController_MSIGPUv2::DeviceUpdateAll()
{
switch(modes[active_mode].value)
{
case MSI_GPU_V2_MODE_RAINBOW:
if (modes[active_mode].flags & MODE_FLAG_HAS_PER_LED_COLOR)
{
if (modes[active_mode].direction == MODE_DIRECTION_LEFT)
{
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_CONTROL, MSI_GPU_V2_CONTROL_DIRECTION_LEFT | MSI_GPU_V2_CONTROL_NON_RGBMODE);
}
else
{
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_CONTROL, MSI_GPU_V2_CONTROL_DIRECTION_RIGHT | MSI_GPU_V2_CONTROL_NON_RGBMODE);
}
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_UNKNOWN, 0);
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_MODE, MSI_GPU_V2_MODE_IDLE);
msi_gpu->SetRGB1V2(RGBGetRValue(colors[0]), RGBGetGValue(colors[0]), RGBGetBValue(colors[0]));
msi_gpu->SetRGB2V2(RGBGetRValue(colors[1]), RGBGetGValue(colors[1]), RGBGetBValue(colors[1]));
msi_gpu->SetRGB3V2(RGBGetRValue(colors[2]), RGBGetGValue(colors[2]), RGBGetBValue(colors[2]));
}
else
{
if(modes[active_mode].direction == MODE_DIRECTION_LEFT)
{
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_CONTROL, MSI_GPU_V2_CONTROL_DIRECTION_LEFT);
}
else
{
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_CONTROL, MSI_GPU_V2_CONTROL_DIRECTION_RIGHT);
}
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_UNKNOWN, 0x00);
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_MODE, MSI_GPU_V2_MODE_IDLE);
}
break;
case MSI_GPU_V2_MODE_MAGIC:
if(modes[active_mode].flags & MODE_FLAG_HAS_PER_LED_COLOR)
{
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_UNKNOWN, 0x00);
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_MODE, MSI_GPU_V2_MODE_IDLE);
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_CONTROL, MSI_GPU_V2_CONTROL_NON_RGBMODE);
msi_gpu->SetRGB1V2(RGBGetRValue(colors[0]), RGBGetGValue(colors[0]), RGBGetBValue(colors[0]));
msi_gpu->SetRGB2V2(RGBGetRValue(colors[1]), RGBGetGValue(colors[1]), RGBGetBValue(colors[1]));
msi_gpu->SetRGB3V2(RGBGetRValue(colors[2]), RGBGetGValue(colors[2]), RGBGetBValue(colors[2]));
}
else
{
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_UNKNOWN, 0x00);
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_MODE, MSI_GPU_V2_MODE_IDLE);
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_CONTROL, MSI_GPU_V2_CONTROL_DIRECTION_RIGHT);
}
break;
case MSI_GPU_V2_MODE_BREATHING:
case MSI_GPU_V2_MODE_FADEIN:
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_UNKNOWN, 0x00);
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_MODE, MSI_GPU_V2_MODE_IDLE);
msi_gpu->SetRGB1V2(RGBGetRValue(colors[0]), RGBGetGValue(colors[0]), RGBGetBValue(colors[0]));
msi_gpu->SetRGB2V2(RGBGetRValue(colors[1]), RGBGetGValue(colors[1]), RGBGetBValue(colors[1]));
break;
case MSI_GPU_V2_MODE_FLOWING:
case MSI_GPU_V2_MODE_WHIRLING:
case MSI_GPU_V2_MODE_PATROLLING:
case MSI_GPU_V2_MODE_FLASHING:
case MSI_GPU_V2_MODE_DOUBLEFLASHING:
case MSI_GPU_V2_MODE_STATIC:
case MSI_GPU_V2_MODE_RHYTHM:
case MSI_GPU_V2_MODE_STACK:
case MSI_GPU_V2_MODE_METEOR:
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_UNKNOWN, 0x00);
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_MODE, MSI_GPU_V2_MODE_IDLE);
msi_gpu->SetRGB1(RGBGetRValue(colors[0]), RGBGetGValue(colors[0]), RGBGetBValue(colors[0]));
break;
case MSI_GPU_V2_MODE_STREAMING:
case MSI_GPU_V2_MODE_LIGHTNING:
case MSI_GPU_V2_MODE_OFF:
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_UNKNOWN, 0x00);
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_MODE, MSI_GPU_V2_MODE_IDLE);
break;
default:
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_UNKNOWN, 0x00);
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_MODE, MSI_GPU_V2_MODE_IDLE);
msi_gpu->SetMode(MSI_GPU_V2_MODE_OFF);
}
if(modes[active_mode].flags & MODE_FLAG_HAS_BRIGHTNESS)
{
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_BRIGHTNESS, brightness_values[modes[active_mode].brightness]);
if(modes[active_mode].flags & MODE_FLAG_HAS_SPEED)
{
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_SPEED, speed_values[modes[active_mode].speed]);
}
}
msi_gpu->SetMode(modes[active_mode].value);
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_SAVE, 0x00);
}
void RGBController_MSIGPUv2::DeviceUpdateLEDs()
{
if(TimeToSend())
{
// Comented out for now - Saving manually seems better option
// DeviceUpdateAll();
/*-----------------------------------------------------*\
| Update last commit time |
\*-----------------------------------------------------*/
last_commit_time = std::chrono::steady_clock::now();
}
}
void RGBController_MSIGPUv2::UpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateLEDs();
}
void RGBController_MSIGPUv2::UpdateSingleLED(int /*led*/)
{
/*---------------------------------------------------------*\
| This device does not support updating single LEDs |
\*---------------------------------------------------------*/
}
void RGBController_MSIGPUv2::DeviceUpdateMode()
{
if(TimeToSend())
{
DeviceUpdateAll();
/*-----------------------------------------------------*\
| Update last commit time |
\*-----------------------------------------------------*/
last_commit_time = std::chrono::steady_clock::now();
}
}
void RGBController_MSIGPUv2::DeviceSaveMode()
{
DeviceUpdateAll();
}