Files
OpenRGB/Controllers/CorsairDRAMController/RGBController_CorsairDRAM.cpp
Adam Honse c4fb51ae8d RGBController API Overhaul
* Reorganize and clean up RGBController API functions
    * Add functions to get protected RGBController member values
    * Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
    * Protected previously-public RGBController members
        * Information strings (name, vendor, description, version, serial location)
        * Device type
        * Active mode
        * Flags
        * LEDs vector
        * LED alternate names vector
        * Modes vector
        * Colors vector
        * Zones vector
    * Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
    * Add update reason codes to RGBController update callback and signal updates on more RGBController events
    * Add loop zone types and segmented zone type
    * Add matrix map field to segments
    * Rework matrix_map_type from using pointers to vector to prevent memory leaks
    * Rework KeyboardLayoutManager to return new matrix_map_type
    * Add access mutex to RGBController API
    * Add per-zone modes ot RGBController API
    * Add JSON description functions to RGBController API
2026-04-15 00:50:11 -05:00

323 lines
14 KiB
C++

/*---------------------------------------------------------*\
| RGBController_CorsairDRAM.cpp |
| |
| RGBController for Corsair DRAM RGB controllers |
| |
| Adam Honse (CalcProgrammer1) 30 Jun 2019 |
| Erik Gilling (konkers) 25 Sep 2020 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "RGBController_CorsairDRAM.h"
/**------------------------------------------------------------------*\
@name Corsair DRAM
@category RAM
@type SMBus
@save :x:
@direct :white_check_mark:
@effects :x:
@detectors DetectCorsairDRAMControllers
@comment
The Corsair DRAM RGB controller chip can be found on several
Corsair memory sticks which have different LED counts. This can be controlled
by editing the Part Number in OpenRGB.json with values in the below table.
| Part Number | LED Count |
| :---------: | --------: |
| CMG | 6 |
| CMH | 10 |
| CMN | 10 |
| CMT | 12 |
\*-------------------------------------------------------------------*/
RGBController_CorsairDRAM::RGBController_CorsairDRAM(CorsairDRAMController* controller_ptr)
{
controller = controller_ptr;
name = controller->GetDeviceName();
vendor = "Corsair";
type = DEVICE_TYPE_DRAM;
description = "Corsair DRAM RGB Device";
location = controller->GetDeviceLocation();
version = controller->GetDeviceVersion();
if(controller->GetProtocolVersion() >= 4)
{
mode Direct;
Direct.name = "Direct";
Direct.value = CORSAIR_DRAM_MODE_DIRECT;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Direct.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Direct);
}
mode Custom;
Custom.name = "Custom";
Custom.value = CORSAIR_DRAM_MODE_STATIC;
Custom.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_AUTOMATIC_SAVE;
Custom.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Custom);
mode ColorShift;
ColorShift.name = "Color Shift";
ColorShift.value = CORSAIR_DRAM_MODE_COLOR_SHIFT;
ColorShift.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
ColorShift.color_mode = MODE_COLORS_MODE_SPECIFIC;
ColorShift.speed_min = CORSAIR_DRAM_SPEED_SLOW;
ColorShift.speed_max = CORSAIR_DRAM_SPEED_FAST;
ColorShift.speed = CORSAIR_DRAM_SPEED_SLOW;
ColorShift.brightness_min = CORSAIR_DRAM_BRIGHTNESS_MIN;
ColorShift.brightness_max = CORSAIR_DRAM_BRIGHTNESS_MAX;
ColorShift.brightness = CORSAIR_DRAM_BRIGHTNESS_DEFAULT;
ColorShift.colors_min = 2;
ColorShift.colors_max = 2;
ColorShift.colors.resize(2);
modes.push_back(ColorShift);
mode ColorPulse;
ColorPulse.name = "Color Pulse";
ColorPulse.value = CORSAIR_DRAM_MODE_COLOR_PULSE;
ColorPulse.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
ColorPulse.color_mode = MODE_COLORS_MODE_SPECIFIC;
ColorPulse.speed_min = CORSAIR_DRAM_SPEED_SLOW;
ColorPulse.speed_max = CORSAIR_DRAM_SPEED_FAST;
ColorPulse.speed = CORSAIR_DRAM_SPEED_SLOW;
ColorPulse.brightness_min = CORSAIR_DRAM_BRIGHTNESS_MIN;
ColorPulse.brightness_max = CORSAIR_DRAM_BRIGHTNESS_MAX;
ColorPulse.brightness = CORSAIR_DRAM_BRIGHTNESS_DEFAULT;
ColorPulse.colors_min = 2;
ColorPulse.colors_max = 2;
ColorPulse.colors.resize(2);
modes.push_back(ColorPulse);
mode RainbowWave;
RainbowWave.name = "Rainbow Wave";
RainbowWave.value = CORSAIR_DRAM_MODE_RAINBOW_WAVE;
RainbowWave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_DIRECTION_UD | MODE_FLAG_AUTOMATIC_SAVE;
RainbowWave.color_mode = MODE_COLORS_NONE;
RainbowWave.speed_min = CORSAIR_DRAM_SPEED_SLOW;
RainbowWave.speed_max = CORSAIR_DRAM_SPEED_FAST;
RainbowWave.speed = CORSAIR_DRAM_SPEED_SLOW;
RainbowWave.direction = MODE_DIRECTION_DOWN;
modes.push_back(RainbowWave);
mode ColorWave;
ColorWave.name = "Color Wave";
ColorWave.value = CORSAIR_DRAM_MODE_COLOR_WAVE;
ColorWave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_DIRECTION_UD | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
ColorWave.color_mode = MODE_COLORS_MODE_SPECIFIC;
ColorWave.speed_min = CORSAIR_DRAM_SPEED_SLOW;
ColorWave.speed_max = CORSAIR_DRAM_SPEED_FAST;
ColorWave.speed = CORSAIR_DRAM_SPEED_SLOW;
ColorWave.direction = MODE_DIRECTION_DOWN;
ColorWave.brightness_min = CORSAIR_DRAM_BRIGHTNESS_MIN;
ColorWave.brightness_max = CORSAIR_DRAM_BRIGHTNESS_MAX;
ColorWave.brightness = CORSAIR_DRAM_BRIGHTNESS_DEFAULT;
ColorWave.colors_min = 2;
ColorWave.colors_max = 2;
ColorWave.colors.resize(2);
modes.push_back(ColorWave);
mode Visor;
Visor.name = "Visor";
Visor.value = CORSAIR_DRAM_MODE_VISOR;
Visor.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_HV | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
Visor.color_mode = MODE_COLORS_MODE_SPECIFIC;
Visor.speed_min = CORSAIR_DRAM_SPEED_SLOW;
Visor.speed_max = CORSAIR_DRAM_SPEED_FAST;
Visor.speed = CORSAIR_DRAM_SPEED_SLOW;
Visor.direction = MODE_DIRECTION_VERTICAL;
Visor.brightness_min = CORSAIR_DRAM_BRIGHTNESS_MIN;
Visor.brightness_max = CORSAIR_DRAM_BRIGHTNESS_MAX;
Visor.brightness = CORSAIR_DRAM_BRIGHTNESS_DEFAULT;
Visor.colors_min = 2;
Visor.colors_max = 2;
Visor.colors.resize(2);
modes.push_back(Visor);
mode Rain;
Rain.name = "Rain";
Rain.value = CORSAIR_DRAM_MODE_RAIN;
Rain.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_UD | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
Rain.color_mode = MODE_COLORS_MODE_SPECIFIC;
Rain.speed_min = CORSAIR_DRAM_SPEED_SLOW;
Rain.speed_max = CORSAIR_DRAM_SPEED_FAST;
Rain.speed = CORSAIR_DRAM_SPEED_SLOW;
Rain.direction = MODE_DIRECTION_DOWN;
Rain.brightness_min = CORSAIR_DRAM_BRIGHTNESS_MIN;
Rain.brightness_max = CORSAIR_DRAM_BRIGHTNESS_MAX;
Rain.brightness = CORSAIR_DRAM_BRIGHTNESS_DEFAULT;
Rain.colors_min = 2;
Rain.colors_max = 2;
Rain.colors.resize(2);
modes.push_back(Rain);
mode Marquee;
Marquee.name = "Marquee";
Marquee.value = CORSAIR_DRAM_MODE_MARQUEE;
Marquee.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
Marquee.color_mode = MODE_COLORS_MODE_SPECIFIC;
Marquee.speed_min = CORSAIR_DRAM_SPEED_SLOW;
Marquee.speed_max = CORSAIR_DRAM_SPEED_FAST;
Marquee.speed = CORSAIR_DRAM_SPEED_SLOW;
Marquee.brightness_min = CORSAIR_DRAM_BRIGHTNESS_MIN;
Marquee.brightness_max = CORSAIR_DRAM_BRIGHTNESS_MAX;
Marquee.brightness = CORSAIR_DRAM_BRIGHTNESS_DEFAULT;
Marquee.colors_min = 1;
Marquee.colors_max = 1;
Marquee.colors.resize(1);
modes.push_back(Marquee);
mode Rainbow;
Rainbow.name = "Rainbow";
Rainbow.value = CORSAIR_DRAM_MODE_RAINBOW;
Rainbow.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_AUTOMATIC_SAVE;
Rainbow.color_mode = MODE_COLORS_NONE;
Rainbow.speed_min = CORSAIR_DRAM_SPEED_SLOW;
Rainbow.speed_max = CORSAIR_DRAM_SPEED_FAST;
Rainbow.speed = CORSAIR_DRAM_SPEED_SLOW;
modes.push_back(Rainbow);
mode Sequential;
Sequential.name = "Sequential";
Sequential.value = CORSAIR_DRAM_MODE_SEQUENTIAL;
Sequential.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_UD | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
Sequential.color_mode = MODE_COLORS_MODE_SPECIFIC;
Sequential.speed_min = CORSAIR_DRAM_SPEED_SLOW;
Sequential.speed_max = CORSAIR_DRAM_SPEED_FAST;
Sequential.speed = CORSAIR_DRAM_SPEED_SLOW;
Sequential.direction = MODE_DIRECTION_DOWN;
Sequential.brightness_min = CORSAIR_DRAM_BRIGHTNESS_MIN;
Sequential.brightness_max = CORSAIR_DRAM_BRIGHTNESS_MAX;
Sequential.brightness = CORSAIR_DRAM_BRIGHTNESS_DEFAULT;
Sequential.colors_min = 1;
Sequential.colors_max = 1;
Sequential.colors.resize(1);
modes.push_back(Sequential);
SetupZones();
}
RGBController_CorsairDRAM::~RGBController_CorsairDRAM()
{
delete controller;
}
void RGBController_CorsairDRAM::SetupZones()
{
/*-----------------------------------------------------*\
| Set up zone |
\*-----------------------------------------------------*/
zone new_zone;
new_zone.name = "Corsair DRAM";
new_zone.type = ZONE_TYPE_LINEAR;
new_zone.leds_min = controller->GetLEDCount();
new_zone.leds_max = controller->GetLEDCount();
new_zone.leds_count = controller->GetLEDCount();
zones.push_back(new_zone);
/*-----------------------------------------------------*\
| Set up LEDs |
\*-----------------------------------------------------*/
for(std::size_t led_idx = 0; led_idx < zones[0].leds_count; led_idx++)
{
led new_led;
new_led.name = "Corsair DRAM LED ";
new_led.name.append(std::to_string(led_idx));
leds.push_back(new_led);
}
SetupColors();
}
void RGBController_CorsairDRAM::DeviceUpdateLEDs()
{
controller->SetColorsPerLED(colors.data());
}
void RGBController_CorsairDRAM::DeviceUpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateLEDs();
}
void RGBController_CorsairDRAM::DeviceUpdateSingleLED(int /*led*/)
{
DeviceUpdateLEDs();
}
void RGBController_CorsairDRAM::DeviceUpdateMode()
{
unsigned int corsair_direction = 0;
bool random = (modes[active_mode].color_mode == MODE_COLORS_RANDOM);
unsigned char mode_colors[6];
switch(modes[active_mode].direction)
{
case MODE_DIRECTION_LEFT:
corsair_direction = CORSAIR_DRAM_DIRECTION_LEFT;
break;
case MODE_DIRECTION_RIGHT:
corsair_direction = CORSAIR_DRAM_DIRECTION_RIGHT;
break;
case MODE_DIRECTION_UP:
corsair_direction = CORSAIR_DRAM_DIRECTION_UP;
break;
case MODE_DIRECTION_DOWN:
corsair_direction = CORSAIR_DRAM_DIRECTION_DOWN;
break;
case MODE_DIRECTION_HORIZONTAL:
corsair_direction = CORSAIR_DRAM_DIRECTION_HORIZONTAL;
break;
case MODE_DIRECTION_VERTICAL:
corsair_direction = CORSAIR_DRAM_DIRECTION_VERTICAL;
break;
}
mode_colors[0] = 0;
mode_colors[1] = 0;
mode_colors[2] = 0;
mode_colors[3] = 0;
mode_colors[4] = 0;
mode_colors[5] = 0;
if(modes[active_mode].color_mode == MODE_COLORS_MODE_SPECIFIC)
{
mode_colors[0] = RGBGetRValue(modes[active_mode].colors[0]);
mode_colors[1] = RGBGetGValue(modes[active_mode].colors[0]);
mode_colors[2] = RGBGetBValue(modes[active_mode].colors[0]);
if(modes[active_mode].colors.size() == 2)
{
mode_colors[3] = RGBGetRValue(modes[active_mode].colors[1]);
mode_colors[4] = RGBGetGValue(modes[active_mode].colors[1]);
mode_colors[5] = RGBGetBValue(modes[active_mode].colors[1]);
}
}
if(modes[active_mode].name == "Direct")
{
controller->SetDirect(true);
}
else
{
controller->SetDirect(false);
}
controller->SetEffect(modes[active_mode].value,
modes[active_mode].speed,
corsair_direction,
random,
(unsigned char)modes[active_mode].brightness,
mode_colors[0],
mode_colors[1],
mode_colors[2],
mode_colors[3],
mode_colors[4],
mode_colors[5]);
std::this_thread::sleep_for(std::chrono::milliseconds(15));
}