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OpenRGB/Controllers/ASRockSMBusController/ASRockGPUSMBusController/ASRockGPUSMBusController.h
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/*---------------------------------------------------------*\
| ASRockGPUSMBusController.h |
| |
| Driver for ASRock GPU RGB controllers |
| |
| Based on SignalRGB ASRock GPU.js plugin |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#pragma once
#include <string>
#include "i2c_smbus.h"
typedef uint8_t asrock_gpu_dev_id;
#define ASROCK_GPU_CONTROLLER_NAME "ASRock GPU SMBus Controller"
#define ASROCK_GPU_SMBUS_ADDRESS 0x36
/*-----------------------------------------------------*\
| ASRock GPU Channel Names (from SignalRGB) |
\*-----------------------------------------------------*/
enum
{
ASROCK_GPU_CHANNEL_ARGB_HEADER = 3,
ASROCK_GPU_CHANNEL_TOP_SIDE = 6,
ASROCK_GPU_CHANNEL_FAN = 7,
};
class ASRockGPUSMBusController
{
public:
ASRockGPUSMBusController(i2c_smbus_interface* bus, asrock_gpu_dev_id dev, std::string name);
~ASRockGPUSMBusController();
std::string GetDeviceLocation();
std::string GetDeviceName();
void SetChannelColor(uint8_t channel_idx, uint8_t red, uint8_t green, uint8_t blue);
bool DetectChannels();
uint8_t enabled_channels[16];
uint8_t led_counts[16];
uint8_t num_channels;
private:
i2c_smbus_interface* bus;
asrock_gpu_dev_id dev;
std::string device_name;
bool WriteBlock(uint8_t command, uint8_t subcommand, const uint8_t* data, uint8_t len);
bool ReadBlock(uint8_t* response, uint8_t len);
};