Files
OpenRGB/Controllers/EVGAAmpereGPUController/RGBController_EVGAGPUv3.cpp

314 lines
13 KiB
C++

/*-----------------------------------------*\
| RGBController_EVGAGPUv3.cpp |
| |
| Generic RGB Interface for OpenRGB EVGA |
| GPU V3 (Ampere) Driver |
| |
| TheRogueZeta 7/15/2021 |
\*-----------------------------------------*/
#include "RGBController_EVGAGPUv3.h"
#include "LogManager.h"
static const char* evga_v3_zone_names[] =
{
"Front Logo",
"End plate Logo",
"Back Logo",
"Addressable Header"
};
RGBController_EVGAGPUv3::RGBController_EVGAGPUv3(EVGAGPUv3Controller* evga_ptr)
{
evga = evga_ptr;
name = "EVGA GPU";
vendor = "EVGA";
description = "EVGA Ampere RGB GPU Device";
location = evga->GetDeviceLocation();
version = evga->GetFWVersion();
type = DEVICE_TYPE_GPU;
mode Off;
Off.name = "Off";
Off.value = EVGA_GPU_V3_MODE_OFF;
Off.flags = MODE_FLAG_MANUAL_SAVE;
Off.color_mode = MODE_COLORS_NONE;
modes.push_back(Off);
mode Static;
Static.name = "Direct";
Static.value = EVGA_GPU_V3_MODE_STATIC;
Static.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Static.color_mode = MODE_COLORS_PER_LED;
Static.colors_min = 1;
Static.colors_max = 1;
Static.brightness_min = EVGA_GPU_V3_BRIGHTNESS_MIN;
Static.brightness = EVGA_GPU_V3_BRIGHTNESS_DEFAULT;
Static.brightness_max = EVGA_GPU_V3_BRIGHTNESS_MAX;
modes.push_back(Static);
mode Breathing;
Breathing.name = "Breathing";
Breathing.value = EVGA_GPU_V3_MODE_BREATHING;
Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Breathing.speed_min = EVGA_GPU_V3_SPEED_GENERIC_SLOWEST;
Breathing.speed = EVGA_GPU_V3_SPEED_GENERIC_NORMAL;
Breathing.speed_max = EVGA_GPU_V3_SPEED_GENERIC_FASTEST;
Breathing.color_mode = MODE_COLORS_MODE_SPECIFIC;
Breathing.colors_min = 1;
Breathing.colors_max = 2;
Breathing.colors.resize(1);
Breathing.brightness_min = EVGA_GPU_V3_BRIGHTNESS_MIN;
Breathing.brightness = EVGA_GPU_V3_BRIGHTNESS_DEFAULT;
Breathing.brightness_max = EVGA_GPU_V3_BRIGHTNESS_MAX;
modes.push_back(Breathing);
mode Rainbow;
Rainbow.name = "Spectrum Cycle";
Rainbow.value = EVGA_GPU_V3_MODE_RAINBOW;
Rainbow.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Rainbow.speed_min = EVGA_GPU_V3_SPEED_GENERIC_SLOWEST;
Rainbow.speed = EVGA_GPU_V3_SPEED_GENERIC_NORMAL;
Rainbow.speed_max = EVGA_GPU_V3_SPEED_GENERIC_FASTEST;
Rainbow.color_mode = MODE_COLORS_NONE;
Rainbow.brightness_min = EVGA_GPU_V3_BRIGHTNESS_MIN;
Rainbow.brightness = EVGA_GPU_V3_BRIGHTNESS_DEFAULT;
Rainbow.brightness_max = EVGA_GPU_V3_BRIGHTNESS_MAX;
modes.push_back(Rainbow);
mode Color_Cycle;
Color_Cycle.name = "Color Cycle";
Color_Cycle.value = EVGA_GPU_V3_MODE_COLOR_CYCLE;
Color_Cycle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Color_Cycle.speed_min = EVGA_GPU_V3_SPEED_GENERIC_SLOWEST;
Color_Cycle.speed = EVGA_GPU_V3_SPEED_GENERIC_NORMAL;
Color_Cycle.speed_max = EVGA_GPU_V3_SPEED_GENERIC_FASTEST;
Color_Cycle.color_mode = MODE_COLORS_MODE_SPECIFIC;
Color_Cycle.colors_min = 2;
Color_Cycle.colors_max = 7;
Color_Cycle.colors.resize(2);
Color_Cycle.brightness_min = EVGA_GPU_V3_BRIGHTNESS_MIN;
Color_Cycle.brightness = EVGA_GPU_V3_BRIGHTNESS_DEFAULT;
Color_Cycle.brightness_max = EVGA_GPU_V3_BRIGHTNESS_MAX;
modes.push_back(Color_Cycle);
mode Rainbow_Wave;
Rainbow_Wave.name = "Rainbow Wave";
Rainbow_Wave.value = EVGA_GPU_V3_MODE_RAINBOW_WAVE;
Rainbow_Wave.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_MANUAL_SAVE;
Rainbow_Wave.speed_min = EVGA_GPU_V3_SPEED_GENERIC_SLOWEST;
Rainbow_Wave.speed = EVGA_GPU_V3_SPEED_GENERIC_NORMAL;
Rainbow_Wave.speed_max = EVGA_GPU_V3_SPEED_GENERIC_FASTEST;
Rainbow_Wave.color_mode = MODE_COLORS_NONE;
Rainbow_Wave.brightness_min = EVGA_GPU_V3_BRIGHTNESS_MIN;
Rainbow_Wave.brightness = EVGA_GPU_V3_BRIGHTNESS_DEFAULT;
Rainbow_Wave.brightness_max = EVGA_GPU_V3_BRIGHTNESS_MAX;
modes.push_back(Rainbow_Wave);
mode Wave;
Wave.name = "Wave";
Wave.value = EVGA_GPU_V3_MODE_WAVE;
Wave.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Wave.speed_min = EVGA_GPU_V3_SPEED_WAVE_SLOWEST;
Wave.speed = EVGA_GPU_V3_SPEED_WAVE_NORMAL;
Wave.speed_max = EVGA_GPU_V3_SPEED_WAVE_FASTEST;
Wave.color_mode = MODE_COLORS_PER_LED;
Wave.brightness_min = EVGA_GPU_V3_BRIGHTNESS_MIN;
Wave.brightness = EVGA_GPU_V3_BRIGHTNESS_DEFAULT;
Wave.brightness_max = EVGA_GPU_V3_BRIGHTNESS_MAX;
modes.push_back(Wave);
mode Star;
Star.name = "Star";
Star.value = EVGA_GPU_V3_MODE_STAR;
Star.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_MANUAL_SAVE;
Star.speed_min = EVGA_GPU_V3_SPEED_STAR_SLOWEST;
Star.speed = EVGA_GPU_V3_SPEED_STAR_NORMAL;
Star.speed_max = EVGA_GPU_V3_SPEED_STAR_FASTEST;
Star.color_mode = MODE_COLORS_NONE;
Star.brightness_min = EVGA_GPU_V3_BRIGHTNESS_MIN;
Star.brightness = EVGA_GPU_V3_BRIGHTNESS_DEFAULT;
Star.brightness_max = EVGA_GPU_V3_BRIGHTNESS_MAX;
modes.push_back(Star);
mode Color_Stack;
Color_Stack.name = "Color Stack";
Color_Stack.value = EVGA_GPU_V3_MODE_COLOR_STACK;
Color_Stack.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Color_Stack.speed_min = EVGA_GPU_V3_SPEED_WAVE_SLOWEST;
Color_Stack.speed = EVGA_GPU_V3_SPEED_WAVE_NORMAL;
Color_Stack.speed_max = EVGA_GPU_V3_SPEED_WAVE_FASTEST;
Color_Stack.color_mode = MODE_COLORS_MODE_SPECIFIC;
Color_Stack.colors_min = 2;
Color_Stack.colors_max = 7;
Color_Stack.colors.resize(2);
Color_Stack.brightness_min = EVGA_GPU_V3_BRIGHTNESS_MIN;
Color_Stack.brightness = EVGA_GPU_V3_BRIGHTNESS_DEFAULT;
Color_Stack.brightness_max = EVGA_GPU_V3_BRIGHTNESS_MAX;
modes.push_back(Color_Stack);
SetupZones();
// Initialize active mode
for( uint8_t zone_idx = 0; zone_idx < zoneIndexMap.size(); zone_idx++)
{
active_mode = evga->GetZoneMode(0); // Hard coding zone 0 until per zone modes are available.
if(active_mode != EVGA_GPU_V3_MODE_OFF)
{
EVGAv3_config hw_config = evga->GetZoneConfig(zoneIndexMap[zone_idx], active_mode);
/*---------------------------------------------------------*\
| The LED color (color[0]) will always be set. Mode colors |
| are only set for the MODE_COLORS_MODE_SPECIFIC modes |
\*---------------------------------------------------------*/
zones[zone_idx].colors[0] = hw_config.colors[0];
if(modes[active_mode].color_mode == MODE_COLORS_MODE_SPECIFIC && zone_idx == 0) // Hard coding zone 0 until per zone modes are available.
{
for( uint8_t j = 0 ; j < hw_config.numberOfColors; j ++)
{
if(modes[active_mode].colors.size() > j)
{
modes[active_mode].colors[j] = hw_config.colors[j];
}
else
{
modes[active_mode].colors.push_back(hw_config.colors[j]);
}
}
}
modes[active_mode].speed = hw_config.speed;
modes[active_mode].brightness = hw_config.brightness;
modes[active_mode].direction = hw_config.direction;
}
}
}
RGBController_EVGAGPUv3::~RGBController_EVGAGPUv3()
{
delete evga;
}
uint8_t RGBController_EVGAGPUv3::getModeIndex(uint8_t mode_value)
{
for(uint8_t mode_index = 0; mode_index < modes.size(); mode_index++)
{
if (modes[mode_index].value == mode_value)
{
return mode_index;
}
}
return 0;
}
void RGBController_EVGAGPUv3::SetupZones()
{
/*---------------------------------------------------------*\
| This device only allows setting the entire zone for all |
| LED's in the zone and does not allow per LED control. |
| Resizing is only possible on zone 4, addressable header |
\*---------------------------------------------------------*/
evga->GetDeviceModes();
for(uint8_t zone_idx = 0; zone_idx < 4; zone_idx++)
{
if(evga->zone_led_count[zone_idx] > 0)
{
zone* new_zone = new zone();
led* new_led = new led();
new_zone->name = evga_v3_zone_names[zone_idx];
new_zone->type = ZONE_TYPE_SINGLE;
new_zone->leds_min = 1;
new_zone->leds_max = 1;
new_zone->leds_count = 1;
new_zone->matrix_map = NULL;
new_led->name = evga_v3_zone_names[zone_idx];
/*---------------------------------------------------------*\
| Push the zone and LED on to device vectors |
\*---------------------------------------------------------*/
leds.push_back(*new_led);
zones.push_back(*new_zone);
zoneIndexMap.push_back(zone_idx);
}
}
SetupColors();
}
void RGBController_EVGAGPUv3::ResizeZone(int /*zone*/, int newSize)
{
evga->ResizeARGB(newSize);
}
void RGBController_EVGAGPUv3::DeviceUpdateLEDs()
{
/*---------------------------------------------------------*\
| DeviceUpdateLEDs() is only used in MODE_COLORS_PER_LED |
| modes and as such colorB will always be black (0x000000) |
\*---------------------------------------------------------*/
EVGAv3_config zone_config;
zone_config.brightness = modes[active_mode].brightness;
zone_config.speed = modes[active_mode].speed;
zone_config.direction = modes[active_mode].direction;
zone_config.numberOfColors = (uint8_t) modes[active_mode].colors.size();
for(uint8_t zone_idx = 0; zone_idx < zoneIndexMap.size(); zone_idx++)
{
zone_config.colors[0] = colors[zone_idx];
if(modes[active_mode].color_mode == MODE_COLORS_MODE_SPECIFIC)
{
for( uint8_t i = 0 ; i < zone_config.numberOfColors; i ++)
{
zone_config.colors[i] = modes[active_mode].colors[i];
}
}
//LOG_TRACE("[%s] Updating LED %1d", evga->evgaGPUName, zone_idx);
evga->SetZone(zoneIndexMap[zone_idx], modes[active_mode].value, zone_config);
}
}
void RGBController_EVGAGPUv3::UpdateZoneLEDs(int /*zone*/ zone)
{
//LOG_TRACE("[%s] Updating zone %1d", evga->evgaGPUName, zone);
DeviceUpdateLEDs();
}
void RGBController_EVGAGPUv3::UpdateSingleLED(int /*led*/ led)
{
//LOG_TRACE("[%s] Updating single LED %1d", evga->evgaGPUName, led);
DeviceUpdateLEDs();
}
void RGBController_EVGAGPUv3::SetCustomMode()
{
active_mode = getModeIndex(EVGA_GPU_V3_MODE_STATIC);
}
void RGBController_EVGAGPUv3::DeviceUpdateMode()
{
/* Update all zone modes in a loop, each one with a packet to be use with per zone control
for(uint8_t zone = 0; zone < 4; zone++)
{
evga->SetZoneMode(zone, modes[active_mode].value);
}
*/
//LOG_TRACE("[%s] Updating to mode %1d", evga->evgaGPUName, modes[active_mode].value);
DeviceUpdateLEDs();
evga->SetAllModes(modes[active_mode].value, modes[active_mode].value, modes[active_mode].value,modes[active_mode].value, true); //Set all zones to the same mode
}
void RGBController_EVGAGPUv3::DeviceSaveMode()
{
evga->SaveConfig();
}