Files
OpenRGB/Controllers/GameSirController/RGBController_GameSir.cpp
T

76 lines
2.0 KiB
C++

/*---------------------------------------------------------*\
| RGBController_GameSir.cpp |
| |
| GameSir RGB Device |
| |
| Added by OpenRGB Community 08 Aug 2026 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "RGBController_GameSir.h"
RGBController_GameSir::RGBController_GameSir(GameSirController* controller_ptr)
{
controller = controller_ptr;
name = "GameSir Nova 2 Lite";
vendor = "GameSir";
type = DEVICE_TYPE_GAMEPAD;
description = "GameSir RGB Device";
location = controller->GetLocation();
serial = controller->GetSerialString();
mode Static;
Static.name = "Static";
Static.value = 0xFFFF;
Static.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Static.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Static);
SetupZones();
}
RGBController_GameSir::~RGBController_GameSir()
{
delete controller;
}
void RGBController_GameSir::SetupZones()
{
zone new_zone;
new_zone.name = "Controller";
new_zone.type = ZONE_TYPE_SINGLE;
new_zone.leds_min = 1;
new_zone.leds_max = 1;
new_zone.leds_count = 1;
zones.push_back(new_zone);
led new_led;
new_led.name = "Main LED";
leds.push_back(new_led);
SetupColors();
}
void RGBController_GameSir::DeviceUpdateLEDs()
{
controller->SetColor(RGBGetRValue(colors[0]), RGBGetGValue(colors[0]), RGBGetBValue(colors[0]));
}
void RGBController_GameSir::UpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateLEDs();
}
void RGBController_GameSir::UpdateSingleLED(int /*led*/)
{
DeviceUpdateLEDs();
}
void RGBController_GameSir::DeviceUpdateMode()
{
DeviceUpdateLEDs();
}