mirror of
https://github.com/CalcProgrammer1/OpenRGB.git
synced 2026-01-02 04:07:48 -05:00
469 lines
17 KiB
C++
469 lines
17 KiB
C++
/*-----------------------------------------*\
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| RGBController_RGBFusion2USB.cpp |
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| Generic RGB Interface for OpenRGB |
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| Gigabyte RGB Fusion 2.0 USB Driver |
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| jackun 1/8/2020 |
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\*-----------------------------------------*/
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#include "RGBController_RGBFusion2USB.h"
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#include <sstream>
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#include <array>
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static const MBName MBName2Layout
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{
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{"B550 AORUS PRO", "STD_ATX"},
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{"B550 AORUS ELITE", "STD_ATX"},
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{"X570 AORUS ELITE", "STD_ATX"},
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{"X570 AORUS PRO WIFI", "STD_ATX"},
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{"X570 AORUS ULTRA", "STD_ATX"},
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{"B550I AORUS PRO AX", "ITX"},
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{"X570 I AORUS PRO WIFI", "ITX"}
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};
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static const KnownLayout knownLayoutsLookup
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{
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{
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"IT8297BX-GBX570", //Left as a catch all
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{
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{
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"Motherboard",
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{
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{ "Led 1", 0x20, 1 },
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{ "Led 2", 0x21, 1 },
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{ "Led 3", 0x22, 1 },
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{ "Led 4", 0x23, 1 },
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{ "Led 5", 0x24, 1 },
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{ "Led 6", 0x25, 1 },
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{ "Led 7", 0x26, 1 },
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{ "Led 8", 0x27, 1 },
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}
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},
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{
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"D_LED1 Bottom",
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{
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{ "LED Strip 1", HDR_D_LED1, 0 },
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}
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},
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{
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"D_LED2 Top",
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{
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{ "LED Strip 2", HDR_D_LED2, 0 },
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}
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}
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}
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},
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{
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"STD_ATX",
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{
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{
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"Motherboard",
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{
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{ "Back I/O", HDR_BACK_IO, 1 },
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{ "CPU Header", HDR_CPU, 1 },
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{ "PCIe", HDR_PCIE, 1},
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{ "LED C1/C2", HDR_LED_C1C2, 1 }, // 12VGRB headers seem to be connected
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}
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},
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{
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"D_LED1 Bottom",
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{
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{ "D_LED1 Bottom", HDR_D_LED1, 0 },
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}
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},
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{
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"D_LED2 Top",
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{
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{ "D_LED2 Top", HDR_D_LED2, 0 },
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}
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}
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}
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},
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{
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"ITX",
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{
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{
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"Motherboard",
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{
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{ "LED Group0", HDR_BACK_IO, 1 },
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{ "LED Group1", HDR_CPU, 1 },
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{ "LED Group2", HDR_LED_2, 1 },
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{ "LED Group3", HDR_PCIE, 1 },
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{ "LED C1/C2", HDR_LED_C1C2, 1 }, // 12VGRB headers seem to be connected
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}
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},
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{
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"D_LED1",
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{
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{ "D_LED1", HDR_D_LED1, 0 },
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}
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}
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}
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},
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};
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RGBController_RGBFusion2USB::RGBController_RGBFusion2USB(RGBFusion2USBController* controller_ptr)
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{
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controller = controller_ptr;
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name = controller->GetDeviceName();
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type = DEVICE_TYPE_MOTHERBOARD;
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description = controller->GetDeviceDescription();
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version = controller->GetFWVersion();
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location = controller->GetDeviceLocation();
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serial = controller->GetSerial();
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mode Direct;
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Direct.name = "Direct";
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Direct.value = 0xFFFF;
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Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Direct.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Direct);
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mode Static;
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Static.name = "Static";
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Static.value = EFFECT_STATIC;
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Static.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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Static.colors_min = 1;
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Static.colors_max = 1;
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Static.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Static.colors.resize(1);
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modes.push_back(Static);
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mode Breathing;
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Breathing.name = "Breathing";
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Breathing.value = EFFECT_PULSE;
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Breathing.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR;
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Breathing.speed_min = 0;
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Breathing.speed_max = 4;
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Breathing.colors_min = 1;
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Breathing.colors_max = 1;
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Breathing.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Breathing.colors.resize(1);
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Breathing.speed = 2;
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modes.push_back(Breathing);
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mode Blinking;
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Blinking.name = "Blinking";
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Blinking.value = EFFECT_BLINKING;
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Blinking.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR;
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Blinking.speed_min = 0;
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Blinking.speed_max = 4;
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Blinking.colors_min = 1;
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Blinking.colors_max = 1;
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Blinking.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Blinking.colors.resize(1);
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Blinking.speed = 2;
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modes.push_back(Blinking);
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mode ColorCycle;
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ColorCycle.name = "Color Cycle";
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ColorCycle.value = EFFECT_COLORCYCLE;
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ColorCycle.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED;
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ColorCycle.speed_min = 0;
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ColorCycle.speed_max = 4;
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ColorCycle.color_mode = MODE_COLORS_NONE;
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ColorCycle.speed = 2;
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modes.push_back(ColorCycle);
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mode Flashing;
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Flashing.name = "Flashing";
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Flashing.value = 10;
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Flashing.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR;
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Flashing.speed_min = 0;
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Flashing.speed_max = 4;
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Flashing.colors_min = 1;
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Flashing.colors_max = 1;
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Flashing.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Flashing.colors.resize(1);
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Flashing.speed = 2;
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modes.push_back(Flashing);
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Init_Controller(); //Only processed on first run
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SetupZones();
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}
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void RGBController_RGBFusion2USB::Init_Controller()
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{
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/*---------------------------------------------------------*\
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| Look up channel map based on device name |
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\*---------------------------------------------------------*/
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if ( MBName2Layout.count(controller->GetDeviceName()) ) //Quick way to get a boolean on find()
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{
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layout = knownLayoutsLookup.find(MBName2Layout.find(controller->GetDeviceName())->second )->second;
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}
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else
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{
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layout = knownLayoutsLookup.find("IT8297BX-GBX570")->second;
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}
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zones.resize(layout.size());
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int zone_idx = 0;
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for(ZoneLeds::iterator zl = layout.begin(); zl != layout.end(); ++zl)
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{
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std::vector<LedPort> lp = zl->second;
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int LED_count = 0; //We're going to count the leds in the zone
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bool boolSingleLED = true; //If all the Ledport.count == 1 then the zone is ZONE_TYPE_SINGLE
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for(std::size_t lp_idx = 0; lp_idx < lp.size(); lp_idx++)
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{
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int lp_count = lp[lp_idx].count;
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boolSingleLED = boolSingleLED && (lp_count == 1); //Is this a single LED zone??
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LED_count += lp_count;
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}
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zones[zone_idx].name = zl->first;
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zones[zone_idx].leds_min = (boolSingleLED) ? LED_count : RGBFusion2_Digital_LEDS_Min;
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zones[zone_idx].leds_max = (boolSingleLED) ? LED_count : RGBFusion2_Digital_LEDS_Max;
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zones[zone_idx].leds_count = (boolSingleLED) ? LED_count : 0; //Digital LEDS will not be set yet
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zones[zone_idx].type = (boolSingleLED) ? ZONE_TYPE_SINGLE : ZONE_TYPE_LINEAR;
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zones[zone_idx].matrix_map = NULL;
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zone_idx++;
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}
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}
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void RGBController_RGBFusion2USB::SetupZones()
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{
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/*-------------------------------------------------*\
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| Clear any existing color/LED configuration |
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\*-------------------------------------------------*/
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leds.clear();
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colors.clear();
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/*---------------------------------------------------------*\
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| Set up zones |
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\*---------------------------------------------------------*/
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int zone_idx = 0;
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for(ZoneLeds::iterator zl = layout.begin(); zl != layout.end(); ++zl)
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{
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bool boolSingleLED = (zones[zone_idx].type == ZONE_TYPE_SINGLE); //Calculated for later use
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if (!boolSingleLED)
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{
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controller->SetLedCount(zones[zone_idx].leds_count);
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controller->DisableBuiltinEffect(0, 0x3);
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}
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for(unsigned int lp_idx = 0; lp_idx < zones[zone_idx].leds_count; lp_idx++)
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{
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led new_led;
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if(boolSingleLED)
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{
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new_led.name = zl->second.at(lp_idx).name;
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new_led.value = zl->second.at(lp_idx).header;
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}
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else
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{
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new_led.name = zl->second.at(0).name;
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new_led.name.append(" LED " + std::to_string(lp_idx));
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new_led.value = zl->second.at(0).header;
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}
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leds.push_back(new_led);
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}
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zone_idx++;
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}
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SetupColors();
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}
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void RGBController_RGBFusion2USB::ResizeZone(int zone, int new_size)
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{
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if((size_t) zone >= zones.size())
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{
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return;
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}
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if(((unsigned int)new_size >= zones[zone].leds_min) && ((unsigned int)new_size <= zones[zone].leds_max))
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{
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zones[zone].leds_count = new_size;
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SetupZones();
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}
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}
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void RGBController_RGBFusion2USB::SetCustomMode()
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{
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active_mode = 0;
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}
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void RGBController_RGBFusion2USB::DeviceUpdateLEDs()
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{
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for(size_t zone_idx = 0; zone_idx < zones.size(); zone_idx++)
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{
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UpdateZoneLEDs(zone_idx);
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}
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}
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void RGBController_RGBFusion2USB::UpdateZoneLEDs(int zone)
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{
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/*---------------------------------------------------------*\
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| Get mode parameters |
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\*---------------------------------------------------------*/
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bool random = (modes[active_mode].color_mode == MODE_COLORS_RANDOM);
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int mode_value = (modes[active_mode].value);
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/*---------------------------------------------------------*\
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| Set motherboard LEDs |
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\*---------------------------------------------------------*/
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if(zones[zone].type == ZONE_TYPE_SINGLE)
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{
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unsigned char red = 0;
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unsigned char grn = 0;
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unsigned char blu = 0;
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for(std::size_t led_idx = 0; led_idx < zones[zone].leds_count; led_idx++)
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{
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/*---------------------------------------------------------*\
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| Initialize mode value |
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\*---------------------------------------------------------*/
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mode_value = modes[active_mode].value;
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/*---------------------------------------------------------*\
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| Motherboard LEDs always use effect mode, so use static for|
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| direct mode but get colors from zone |
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\*---------------------------------------------------------*/
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if(mode_value == 0xFFFF)
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{
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red = RGBGetRValue(zones[zone].colors[led_idx]);
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grn = RGBGetGValue(zones[zone].colors[led_idx]);
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blu = RGBGetBValue(zones[zone].colors[led_idx]);
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mode_value = EFFECT_STATIC;
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}
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/*---------------------------------------------------------*\
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| If the mode uses mode-specific color, get color from mode |
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\*---------------------------------------------------------*/
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else if(modes[active_mode].color_mode == MODE_COLORS_MODE_SPECIFIC)
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{
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red = RGBGetRValue(modes[active_mode].colors[0]);
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grn = RGBGetGValue(modes[active_mode].colors[0]);
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blu = RGBGetBValue(modes[active_mode].colors[0]);
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}
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/*---------------------------------------------------------*\
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| Apply the mode and color to the zone |
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\*---------------------------------------------------------*/
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controller->SetLEDEffect(zones[zone].leds[led_idx].value, mode_value, modes[active_mode].speed, random, red, grn, blu);
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}
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controller->ApplyEffect();
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}
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/*---------------------------------------------------------*\
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| Set strip LEDs |
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\*---------------------------------------------------------*/
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else
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{
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if(zones[zone].leds_count) //If the Digital zone has been resized i.e. > 0
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{
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unsigned char hdr = zones[zone].leds->value;
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/*---------------------------------------------------------*\
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| Direct mode |
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\*---------------------------------------------------------*/
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if(mode_value == 0xFFFF)
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{
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hdr += RGBFusion2_Digital_Direct_Offset; //Direct mode addresses a different register
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controller->DisableBuiltinEffect(1, hdr == HDR_D_LED1_RGB ? 0x01 : 0x02);
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controller->SetStripColors(hdr, zones[zone].colors, zones[zone].leds_count);
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}
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/*---------------------------------------------------------*\
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| Effect mode |
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\*---------------------------------------------------------*/
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else
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{
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unsigned char red = 0;
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unsigned char grn = 0;
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unsigned char blu = 0;
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/*---------------------------------------------------------*\
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| If mode has mode specific color, load color from mode |
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\*---------------------------------------------------------*/
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if(modes[active_mode].color_mode == MODE_COLORS_MODE_SPECIFIC)
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{
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red = RGBGetRValue(modes[active_mode].colors[0]);
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grn = RGBGetGValue(modes[active_mode].colors[0]);
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blu = RGBGetBValue(modes[active_mode].colors[0]);
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}
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/*---------------------------------------------------------*\
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| Apply built-in effects to LED strips |
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\*---------------------------------------------------------*/
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controller->DisableBuiltinEffect(0, hdr == HDR_D_LED1 ? 0x01 : 0x02);
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controller->SetLEDEffect(hdr, modes[active_mode].value, modes[active_mode].speed, random, red, grn, blu);
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controller->ApplyEffect();
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}
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}
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}
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}
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void RGBController_RGBFusion2USB::UpdateSingleLED(int led)
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{
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/*---------------------------------------------------------*\
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| Get mode parameters |
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\*---------------------------------------------------------*/
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bool random = (modes[active_mode].color_mode == MODE_COLORS_RANDOM);
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int mode_value = (modes[active_mode].value);
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unsigned int zone_idx = GetLED_Zone(led);
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/*---------------------------------------------------------*\
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| Set motherboard LEDs |
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\*---------------------------------------------------------*/
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if(zones[zone_idx].type == ZONE_TYPE_SINGLE)
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{
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unsigned char red = 0;
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unsigned char grn = 0;
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unsigned char blu = 0;
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/*---------------------------------------------------------*\
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| Motherboard LEDs always use effect mode, so use static for|
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| direct mode but get colors from zone |
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\*---------------------------------------------------------*/
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if(mode_value == 0xFFFF)
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{
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red = RGBGetRValue(colors[led]);
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grn = RGBGetGValue(colors[led]);
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blu = RGBGetBValue(colors[led]);
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mode_value = EFFECT_STATIC;
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}
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/*---------------------------------------------------------*\
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| If the mode uses mode-specific color, get color from mode |
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\*---------------------------------------------------------*/
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else if(modes[active_mode].color_mode == MODE_COLORS_MODE_SPECIFIC)
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{
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red = RGBGetRValue(modes[active_mode].colors[0]);
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grn = RGBGetGValue(modes[active_mode].colors[0]);
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blu = RGBGetBValue(modes[active_mode].colors[0]);
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}
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controller->SetLEDEffect(leds[led].value, mode_value, modes[active_mode].speed, random, red, grn, blu);
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controller->ApplyEffect();
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}
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/*---------------------------------------------------------*\
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| Set strip LEDs |
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\*---------------------------------------------------------*/
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else
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{
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UpdateZoneLEDs(zone_idx);
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}
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}
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void RGBController_RGBFusion2USB::DeviceUpdateMode()
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{
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DeviceUpdateLEDs();
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}
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int RGBController_RGBFusion2USB::GetLED_Zone(int led_idx)
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{
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//This may be more useful in the abstract RGBController.cpp
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for(size_t zone_idx = 0; zone_idx < zones.size(); zone_idx++)
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{
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int zone_start = zones[zone_idx].start_idx;
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int zone_end = zone_start + zones[zone_idx].leds_count - 1;
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if( zone_start <= led_idx && zone_end >= led_idx)
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return(zone_idx);
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}
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return -1; // NotFound error?
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}
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