#include "EntitlementsStep.h" #include #include #include #include #include #include "Application.h" #include "Logging.h" #include "minecraft/auth/Parsers.h" #include "net/Download.h" #include "net/NetJob.h" #include "net/RawHeaderProxy.h" #include "tasks/Task.h" EntitlementsStep::EntitlementsStep(AccountData* data) : AuthStep(data) {} QString EntitlementsStep::describe() { return tr("Determining game ownership."); } void EntitlementsStep::perform() { m_entitlements_request_id = QUuid::createUuid().toString(QUuid::WithoutBraces); QUrl url("https://api.minecraftservices.com/entitlements/license?requestId=" + m_entitlements_request_id); auto headers = QList{ { "Content-Type", "application/json" }, { "Accept", "application/json" }, { "Authorization", QString("Bearer %1").arg(m_data->yggdrasilToken.token).toUtf8() } }; auto [request, response] = Net::Download::makeByteArray(url); m_request = request; m_request->addHeaderProxy(std::make_unique(headers)); m_request->enableAutoRetry(true); m_task.reset(new NetJob("EntitlementsStep", APPLICATION->network())); m_task->setAskRetry(false); m_task->addNetAction(m_request); connect(m_task.get(), &Task::finished, this, [this, response] { onRequestDone(response); }); m_task->start(); qDebug() << "Getting entitlements..."; } void EntitlementsStep::onRequestDone(QByteArray* response) { qCDebug(authCredentials()) << *response; // TODO: check presence of same entitlementsRequestId? // TODO: validate JWTs? Parsers::parseMinecraftEntitlements(*response, m_data->minecraftEntitlement); emit finished(AccountTaskState::STATE_WORKING, tr("Got entitlements")); }