Files
PrismLauncher/launcher/console/WindowsConsole.h
Rachel Powers ffd50e318a refactor(console): attach console early
also use RAII guard to free it instead of tracking it with a member variable

Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2026-02-09 16:52:35 -07:00

45 lines
1.2 KiB
C++

//
// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (C) 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
#pragma once
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <system_error>
namespace console {
void BindCrtHandlesToStdHandles(bool bindStdIn, bool bindStdOut, bool bindStdErr);
bool AttachWindowsConsole();
std::error_code EnableAnsiSupport();
void FreeWindowsConsole();
class WindowsConsoleGuard {
public:
WindowsConsoleGuard();
~WindowsConsoleGuard();
private:
bool m_consoleAttached;
};
} // namespace console