Files
PrismLauncher/launcher/filelink/filelink_main.cpp
Rachel Powers ffd50e318a refactor(console): attach console early
also use RAII guard to free it instead of tracking it with a member variable

Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2026-02-09 16:52:35 -07:00

51 lines
1.4 KiB
C++

// SPDX-FileCopyrightText: 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
//
// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (C) 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
#include "FileLink.h"
#if defined Q_OS_WIN32
#include "console/WindowsConsole.h"
#endif
int main(int argc, char* argv[])
{
#if defined Q_OS_WIN32
// attach the parent console
console::WindowsConsoleGuard _consoleGuard;
#endif
FileLinkApp ldh(argc, argv);
switch (ldh.status()) {
case FileLinkApp::Starting:
case FileLinkApp::Initialized: {
return ldh.exec();
}
case FileLinkApp::Failed:
return 1;
case FileLinkApp::Succeeded:
return 0;
default:
return -1;
}
}