Files
PrismLauncher/launcher/minecraft/auth/steps/XboxAuthorizationStep.h
TheKodeToad 316121ba8f Use an owning QByteArray in ByteArraySink
Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
2026-02-18 00:31:05 +00:00

33 lines
717 B
C++

#pragma once
#include <QObject>
#include "minecraft/auth/AuthStep.h"
#include "net/NetJob.h"
#include "net/Upload.h"
class XboxAuthorizationStep : public AuthStep {
Q_OBJECT
public:
explicit XboxAuthorizationStep(AccountData* data, Token* token, QString relyingParty, QString authorizationKind);
virtual ~XboxAuthorizationStep() noexcept = default;
void perform() override;
QString describe() override;
private:
bool processSTSError(const QByteArray& response);
private slots:
void onRequestDone(QByteArray* response);
private:
Token* m_token;
QString m_relyingParty;
QString m_authorizationKind;
Net::Upload::Ptr m_request;
NetJob::Ptr m_task;
};