Files
PrismLauncher/launcher/minecraft/auth/steps/XboxUserStep.h
TheKodeToad 316121ba8f Use an owning QByteArray in ByteArraySink
Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
2026-02-18 00:31:05 +00:00

26 lines
478 B
C++

#pragma once
#include <QObject>
#include "minecraft/auth/AuthStep.h"
#include "net/NetJob.h"
#include "net/Upload.h"
class XboxUserStep : public AuthStep {
Q_OBJECT
public:
explicit XboxUserStep(AccountData* data);
virtual ~XboxUserStep() noexcept = default;
void perform() override;
QString describe() override;
private slots:
void onRequestDone(QByteArray* response);
private:
Net::Upload::Ptr m_request;
NetJob::Ptr m_task;
};