Files
PrismLauncher/launcher/modplatform/modrinth/ModrinthCheckUpdate.cpp
T
2026-09-20 23:28:58 +03:00

235 lines
8.9 KiB
C++

#include "ModrinthCheckUpdate.h"
#include "Application.h"
#include "ModrinthAPI.h"
#include "ModrinthPackIndex.h"
#include "Json.h"
#include "QObjectPtr.h"
#include "ResourceDownloadTask.h"
#include "modplatform/ModIndex.h"
#include "modplatform/helpers/HashUtils.h"
#include "tasks/ConcurrentTask.h"
ModrinthCheckUpdate::ModrinthCheckUpdate(QList<Resource*>& resources,
std::vector<Version>& mcVersions,
QList<ModPlatform::ModLoaderType> loadersList,
ResourceFolderModel* resourceModel,
std::vector<ModPlatform::IndexedVersionType> releaseTypes)
: CheckUpdateTask(resources, mcVersions, std::move(loadersList), resourceModel, std::move(releaseTypes))
, m_hashType(ModPlatform::ProviderCapabilities::hashType(ModPlatform::ResourceProvider::MODRINTH).first())
{
if (!m_loadersList.isEmpty()) { // this is for mods so append all the other posible loaders to the initial list
m_initialSize = m_loadersList.length();
ModPlatform::ModLoaderTypes modLoaders;
for (auto* m : resources) {
modLoaders |= m->metadata()->loaders;
}
for (auto l : m_loadersList) {
modLoaders &= ~static_cast<std::uint16_t>(l);
}
m_loadersList.append(ModPlatform::modLoaderTypesToList(modLoaders));
}
}
bool ModrinthCheckUpdate::abort()
{
if (m_job) {
return m_job->abort();
}
return true;
}
/* Check for update:
* - Get latest version available
* - Compare hash of the latest version with the current hash
* - If equal, no updates, else, there's updates, so add to the list
* */
void ModrinthCheckUpdate::executeTask()
{
setStatus(tr("Preparing resources for Modrinth..."));
setProgress(0, ((m_loadersList.isEmpty() ? 1 : m_loadersList.length()) * 2) + 1);
auto hashingTask =
makeShared<ConcurrentTask>("MakeModrinthHashesTask", APPLICATION->settings()->get("NumberOfConcurrentTasks").toInt());
bool startHasing = false;
for (auto* resource : m_resources) {
auto hash = resource->metadata()->hash;
// Sadly the API can only handle one hash type per call, se we
// need to generate a new hash if the current one is innadequate
// (though it will rarely happen, if at all)
if (resource->metadata()->hashFormat != m_hashType) {
auto hashTask = Hashing::createHasher(resource->fileinfo().absoluteFilePath(), ModPlatform::ResourceProvider::MODRINTH);
connect(hashTask.get(), &Hashing::Hasher::resultsReady, this,
[this, resource](const QString& hash) { m_mappings.insert(hash, resource); });
connect(hashTask.get(), &Task::failed, this, [this] { emitFailed("Failed to generate hash"); });
hashingTask->addTask(hashTask);
startHasing = true;
} else {
m_mappings.insert(hash, resource);
}
}
if (startHasing) {
connect(hashingTask.get(), &Task::finished, this, &ModrinthCheckUpdate::checkNextLoader);
m_job = hashingTask;
hashingTask->start();
} else {
checkNextLoader();
}
}
void ModrinthCheckUpdate::getUpdateModsForLoader(std::optional<ModPlatform::ModLoaderTypes> loader, bool forceModLoaderCheck)
{
m_loaderIdx++;
setStatus(tr("Waiting for the API response from Modrinth..."));
setProgress(m_progress + 1, m_progressTotal);
QStringList hashes;
if (forceModLoaderCheck && loader.has_value()) {
for (const auto& hash : m_mappings.keys()) {
if ((m_mappings.value(hash)->metadata()->loaders & loader.value()) != 0) {
hashes.append(hash);
}
}
} else {
hashes = m_mappings.keys();
}
if (hashes.isEmpty()) {
checkNextLoader();
return;
}
auto [job, response] = ModrinthAPI::get().latestVersions(hashes, m_hashType, m_gameVersions, loader, m_releaseTypes);
connect(job.get(), &Task::succeeded, this, [this, response, loader] { checkVersionsResponse(response, loader); });
connect(job.get(), &Task::failed, this, &ModrinthCheckUpdate::checkNextLoader);
m_job = job;
job->start();
}
void ModrinthCheckUpdate::checkVersionsResponse(QByteArray* response, std::optional<ModPlatform::ModLoaderTypes> loader)
{
setStatus(tr("Parsing the API response from Modrinth..."));
setProgress(m_progress + 1, m_progressTotal);
auto doc = Json::requireDocument(*response, "ModrinthCheckUpdate");
if (!doc) {
qWarning() << "Error while parsing JSON response from ModrinthCheckUpdate:" << doc.error();
qWarning() << *response;
emitFailed(doc.error());
return;
}
auto iter = m_mappings.begin();
while (iter != m_mappings.end()) {
const QString hash = iter.key();
Resource* resource = iter.value();
auto projectObj = doc.value()[hash].toObject();
// If the returned project is empty, but we have Modrinth metadata,
// it means this specific version is not available
if (projectObj.isEmpty()) {
qDebug() << "Mod" << m_mappings.find(hash).value()->name() << "got an empty response. Hash:" << hash;
++iter;
continue;
}
// Sometimes a version may have multiple files, one with "forge" and one with "fabric",
// so we may want to filter it
QString loaderFilter;
if (loader.has_value() && loader != 0) {
auto modLoaders = ModPlatform::modLoaderTypesToList(*loader);
if (!modLoaders.isEmpty()) {
loaderFilter = ModPlatform::getModLoaderAsString(modLoaders.first());
}
}
// Currently, we rely on a couple heuristics to determine whether an update is actually available or not:
// - The file needs to be preferred: It is either the primary file, or the one found via (explicit) usage of the
// loader_filter
// - The version reported by the JAR is different from the version reported by the indexed version (it's usually the case)
// Such is the pain of having arbitrary files for a given version .-.
auto projectVer = Modrinth::loadIndexedPackVersion(projectObj, m_hashType, loaderFilter);
if (!projectVer) {
emitFailed(projectVer.error());
return;
}
auto version = projectVer.value();
if (version.downloadUrl.isEmpty()) {
qCritical() << "Modrinth mod without download url!" << version.fileName;
++iter;
continue;
}
// Fake pack with the necessary info to pass to the download task :)
auto pack = std::make_shared<ModPlatform::IndexedPack>();
pack->name = resource->name();
pack->slug = resource->metadata()->slug;
pack->addonId = resource->metadata()->projectId;
pack->provider = ModPlatform::ResourceProvider::MODRINTH;
if ((version.hash != hash && version.isPreferred) || (resource->status() == ResourceStatus::NotInstalled)) {
auto downloadTask = makeShared<ResourceDownloadTask>(pack, version, m_resourceModel, true, "update");
QString oldVersion = resource->metadata()->versionNumber;
if (oldVersion.isEmpty()) {
if (resource->status() == ResourceStatus::NotInstalled) {
oldVersion = tr("Not installed");
} else {
oldVersion = tr("Unknown");
}
}
m_updates.emplace_back(pack->name, hash, oldVersion, version.versionNumber, version.versionType, version.changelog,
ModPlatform::ResourceProvider::MODRINTH, downloadTask, resource->enabled());
}
m_deps.append(std::make_shared<GetModDependenciesTask::PackDependency>(pack, version));
iter = m_mappings.erase(iter);
}
checkNextLoader();
}
void ModrinthCheckUpdate::checkNextLoader()
{
if (m_mappings.isEmpty()) {
emitSucceeded();
return;
}
if (m_loaderIdx < m_loadersList.size()) { // this are mods so check with loades
getUpdateModsForLoader(m_loadersList.at(m_loaderIdx), m_loaderIdx > m_initialSize);
return;
}
if (m_loadersList.isEmpty() && m_loaderIdx == 0) { // this are other resources no need to check more than once with empty loader
getUpdateModsForLoader();
return;
}
for (auto* resource : m_mappings) {
QString reason;
if (dynamic_cast<Mod*>(resource) != nullptr) {
reason =
tr("No valid version found for this resource. It's probably unavailable for the current game "
"version / mod loader.");
} else {
reason = tr("No valid version found for this resource. It's probably unavailable for the current game version.");
}
emit checkFailed(resource, reason);
}
emitSucceeded();
}