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Signed-off-by: Vishrut Sachan <vishrutsachan2004@gmail.com> # Conflicts: # launcher/InstanceList.h
207 lines
7.3 KiB
C++
207 lines
7.3 KiB
C++
// SPDX-License-Identifier: GPL-3.0-only
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/*
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* Prism Launcher - Minecraft Launcher
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* Copyright (C) 2023 TheKodeToad <TheKodeToad@proton.me>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This file incorporates work covered by the following copyright and
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* permission notice:
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*
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* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <QAbstractListModel>
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#include <QHash>
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#include <QList>
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#include <QObject>
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#include <QPair>
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#include <QSet>
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#include <QStack>
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#include <cstdint>
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#include "minecraft/MinecraftInstance.h"
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class QFileSystemWatcher;
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class InstanceTask;
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using InstanceId = QString;
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using GroupId = QString;
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using InstanceLocator = std::pair<MinecraftInstance*, int>;
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enum class InstCreateError : std::uint8_t { NoCreateError = 0, NoSuchVersion, UnknownCreateError, InstExists, CantCreateDir };
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enum class GroupsState : std::uint8_t { NotLoaded, Steady, Dirty };
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struct TrashShortcutItem {
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ShortcutData data;
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QString trashPath;
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};
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struct TrashHistoryItem {
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QString id;
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QString path;
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QString trashPath;
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QString groupName;
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QList<TrashShortcutItem> shortcuts;
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};
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class InstanceList : public QAbstractListModel {
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Q_OBJECT
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public:
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explicit InstanceList(SettingsObject* settings, const QStringList& instDirs, QObject* parent = nullptr);
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~InstanceList() override = default;
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public:
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QModelIndex index(int row, int column = 0, const QModelIndex& parent = QModelIndex()) const override;
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int rowCount(const QModelIndex& parent = QModelIndex()) const override;
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QVariant data(const QModelIndex& index, int role) const override;
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Qt::ItemFlags flags(const QModelIndex& index) const override;
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bool setData(const QModelIndex& index, const QVariant& value, int role) override;
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enum AdditionalRoles {
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GroupRole = Qt::UserRole,
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InstancePointerRole = 0x34B1CB48, ///< Return pointer to real instance
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InstanceIDRole = 0x34B1CB49 ///< Return id if the instance
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};
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/*!
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* \brief Error codes returned by functions in the InstanceList class.
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* NoError Indicates that no error occurred.
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* UnknownError indicates that an unspecified error occurred.
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*/
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enum InstListError : std::uint8_t { NoError = 0, UnknownError };
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MinecraftInstance* at(int i) const { return m_instances.at(i).get(); }
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int count() const { return static_cast<int>(m_instances.size()); }
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InstListError loadList();
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void saveNow();
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/* O(n) */
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MinecraftInstance* getInstanceById(const QString& id) const;
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/* O(n) */
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MinecraftInstance* getInstanceByManagedName(const QString& managedName) const;
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QModelIndex getInstanceIndexById(const QString& id) const;
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QStringList getGroups();
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bool isGroupCollapsed(const QString& groupName);
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GroupId getInstanceGroup(const InstanceId& id) const;
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void setInstanceGroup(const InstanceId& id, GroupId name);
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void deleteGroup(const GroupId& name);
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void renameGroup(const GroupId& src, const GroupId& dst);
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bool trashInstance(const InstanceId& id);
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bool trashedSomething() const;
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bool undoTrashInstance();
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void deleteInstance(const InstanceId& id);
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// Wrap an instance creation task in some more task machinery and make it ready to be used
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Task* wrapInstanceTask(InstanceTask* task);
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/**
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* Create a new empty staging area for instance creation and @return a path/key top commit it later.
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* Used by instance manipulation tasks.
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*/
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QString getStagedInstancePath(const QString& targetDir);
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/**
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* Commit the staging area given by @keyPath to the provider - used when creation succeeds.
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* Used by instance manipulation tasks.
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* should_override is used when another similar instance already exists, and we want to override it
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* - for instance, when updating it.
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*/
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bool commitStagedInstance(const QString& keyPath, const InstanceTask& instanceTask, QString groupName);
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Qt::DropActions supportedDragActions() const override;
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Qt::DropActions supportedDropActions() const override;
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bool canDropMimeData(const QMimeData* data, Qt::DropAction action, int row, int column, const QModelIndex& parent) const override;
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bool dropMimeData(const QMimeData* data, Qt::DropAction action, int row, int column, const QModelIndex& parent) override;
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QStringList mimeTypes() const override;
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QMimeData* mimeData(const QModelIndexList& indexes) const override;
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QStringList getLinkedInstancesById(const QString& id) const;
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QString primaryDir() const { return m_instDirs.isEmpty() ? QString() : m_instDirs.first(); }
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signals:
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void dataIsInvalid();
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void instancesChanged();
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void instanceSelectRequest(QString instanceId);
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void groupsChanged(QSet<QString> groups);
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public slots:
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void on_InstFolderChanged(const Setting& setting, const QVariant& value);
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void on_GroupStateChanged(const QString& group, bool collapsed);
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private slots:
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void propertiesChanged(MinecraftInstance* inst);
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void providerUpdated();
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void instanceDirContentsChanged(const QString& path);
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private:
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int getInstIndex(MinecraftInstance* inst) const;
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void migrateTotalPlayTime();
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void suspendWatch();
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void resumeWatch();
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void add(std::vector<std::unique_ptr<MinecraftInstance>>& list);
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void loadGroupList();
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void saveGroupList();
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QList<InstanceId> discoverInstances();
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std::unique_ptr<MinecraftInstance> loadInstance(const InstanceId& id);
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void increaseGroupCount(const QString& group);
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void decreaseGroupCount(const QString& group);
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private:
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int m_watchLevel = 0;
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bool m_dirty = false;
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std::vector<std::unique_ptr<MinecraftInstance>> m_instances;
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// id -> refs
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QMap<QString, int> m_groupNameCache;
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SettingsObject* m_globalSettings;
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QStringList m_instDirs;
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QHash<InstanceId, QString> m_instanceRootDirMap;
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QString rootDirOf(const InstanceId& id) const;
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QFileSystemWatcher* m_watcher;
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// FIXME: this is so inefficient that looking at it is almost painful.
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QSet<QString> m_collapsedGroups;
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QMap<InstanceId, GroupId> m_instanceGroupIndex;
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QSet<InstanceId> m_instanceSet;
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bool m_groupsLoaded = false;
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bool m_instancesProbed = false;
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QStack<TrashHistoryItem> m_trashHistory;
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};
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