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Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth
- Vanilla M2 bone struct (108 bytes) with 28-byte animation tracks - Version-aware bone parsing (vanilla vs WotLK format detection) - Fix CharSections.dbc field layout for vanilla (variation/color at 4-5) - Remove broken CharSections.csv files (all fields marked as strings) - Expansion data reload on profile switch (DBC cache clear, layout reload) - Vanilla packet encryption (VanillaCrypt XOR-based header crypt) - Extended character preview geoset range (0-99) for vanilla models - DBC cache clear support in AssetManager
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@@ -369,7 +369,7 @@ void AuthHandler::handleRealmListResponse(network::Packet& packet) {
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LOG_DEBUG("Handling REALM_LIST response");
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RealmListResponse response;
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if (!RealmListResponseParser::parse(packet, response)) {
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if (!RealmListResponseParser::parse(packet, response, clientInfo.protocolVersion)) {
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LOG_ERROR("Failed to parse REALM_LIST response");
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return;
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}
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