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Fix voice gender using server data and update loading screen UI
- Use authoritative playerRace/playerGender at spawn for voice profiles instead of unreliable model name parsing - Support nonbinary gender with useFemaleModel body type fallback - Move voice setup into spawnPlayerCharacter() for all spawn paths - Remove legacy single-player default Human Male clip preloading - Make loading screen text black and move progress bar to top
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@@ -2452,12 +2452,6 @@ void Renderer::update(float deltaTime) {
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}
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characterRenderer->setInstancePosition(characterInstanceId, characterPosition);
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if (activitySoundManager) {
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std::string modelName;
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if (characterRenderer->getInstanceModelName(characterInstanceId, modelName)) {
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activitySoundManager->setCharacterVoiceProfile(modelName);
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}
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}
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// Movement-facing comes from camera controller and is decoupled from LMB orbit.
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// During taxi flights, orientation is controlled by the flight path (not player input)
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