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Fix online interactions, UI, and inventory sync
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@@ -72,6 +72,7 @@ public:
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bool hasAnimation(uint32_t instanceId, uint32_t animationId) const;
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bool getAnimationSequences(uint32_t instanceId, std::vector<pipeline::M2Sequence>& out) const;
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bool getInstanceModelName(uint32_t instanceId, std::string& modelName) const;
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bool getInstanceBounds(uint32_t instanceId, glm::vec3& outCenter, float& outRadius) const;
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/** Attach a weapon model to a character instance at the given attachment point. */
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bool attachWeapon(uint32_t charInstanceId, uint32_t attachmentId,
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