- Vanilla M2 bone struct (108 bytes) with 28-byte animation tracks
- Version-aware bone parsing (vanilla vs WotLK format detection)
- Fix CharSections.dbc field layout for vanilla (variation/color at 4-5)
- Remove broken CharSections.csv files (all fields marked as strings)
- Expansion data reload on profile switch (DBC cache clear, layout reload)
- Vanilla packet encryption (VanillaCrypt XOR-based header crypt)
- Extended character preview geoset range (0-99) for vanilla models
- DBC cache clear support in AssetManager
- Fix encryption desync by tracking decrypted header bytes in world socket
- Fix UPDATE_OBJECT movement block parsing to handle 3.3.5a update flags
- Fix UNIT_FIELD_DISPLAYID index (67, not 71)
- Add creature spawn/despawn callbacks with DBC-based model loading
- Add SMSG_COMPRESSED_UPDATE_OBJECT opcode support
Replace POSIX-specific socket and process APIs with portable
abstractions so the project builds on both Windows and Linux.
- Add include/network/net_platform.hpp: Winsock2/POSIX socket
abstraction (socket types, non-blocking, error handling,
WSAStartup lifecycle)
- Add include/platform/process.hpp: CreateProcess/fork+exec
abstraction for spawning ffplay subprocesses
- Update network module (tcp_socket, world_socket) to use
portable socket helpers instead of raw POSIX calls
- Update audio module (music_manager, footstep_manager,
activity_sound_manager) to use portable process helpers
instead of fork/exec/kill/waitpid
- Replace hardcoded /tmp/ paths with std::filesystem::temp_directory_path()
- Link ws2_32 and SDL2main on Windows in CMakeLists.txt