1 Commits

Author SHA1 Message Date
Kelsi
7bc9fa556f feat: authentic footstep audio driven by M2 $FSD footfall events
Parse $FSD animation events from M2 models (WotLK per-sequence arrays and
vanilla/TBC global-timeline bucketing) and trigger player/mount footsteps on
the authored foot-strike keyframes, with a synthetic gallop fallback for
models without events. Mount families now route to proper sample banks:
horse/ram hooves, kodo huge thuds, softened padded paws, and mounted water
steps get the splash treatment.
2026-07-19 01:55:36 -07:00