#pragma once #include #include #include namespace wowee { namespace rendering { struct Vertex { glm::vec3 position; glm::vec3 normal; glm::vec2 texCoord; }; class Mesh { public: Mesh() = default; ~Mesh(); void create(const std::vector& vertices, const std::vector& indices); void destroy(); void draw() const; private: GLuint VAO = 0; GLuint VBO = 0; GLuint EBO = 0; size_t indexCount = 0; }; } // namespace rendering } // namespace wowee