Files
Kelsi 617fe0e907 docs: fill out vendored-lib catalog; add 'turtle' to extract_assets target list
- extern/VERSIONS.md: vk-bootstrap was 'latest' — pinned to v1.3.302
  (from git submodule status). Added FidelityFX-FSR2 (v2.2.1-1-g3d22aef)
  and FidelityFX-SDK (tracks main) — both real submodules. Added
  catch2 (vendored amalgamated) and nlohmann/json 3.11.3 (vendored
  single header) which were missing from the catalog.
- BUILD_INSTRUCTIONS.md: extract_assets.sh accepts classic|turtle|tbc|wotlk
  (see script usage line 31), but the doc only listed three. Added
  'turtle' in both macOS and Linux sections.
2026-05-14 23:37:42 -07:00
..

HD Texture Assets

Source: TurtleHD Texture Pack (Turtle WoW) Imported: 2026-01-27 Total Files: 298 BLP textures Total Size: 11MB

Directory Structure

textures/
├── character/
│   └── human/          # 274 human male textures
├── creature/           # 15 creature textures
├── item/               # (reserved for future)
└── world/
    ├── generic/        # 1 generic world texture
    └── stormwind/      # 8 Stormwind building textures

Usage

These HD BLP textures are ready for integration with:

  • WMO Renderer: Building texture mapping
  • Character Renderer: M2 model skin/face textures
  • Creature Renderer: NPC texture application

Integration Status

Textures are loaded via the BLP pipeline and applied to WMO/M2 renderers. HD texture overrides (e.g. TurtleHD packs) can be placed as PNG files alongside the original BLP paths — the asset manager checks for .png overrides before loading the .blp version.