mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-06-06 23:24:41 -04:00
- extern/VERSIONS.md: vk-bootstrap was 'latest' — pinned to v1.3.302 (from git submodule status). Added FidelityFX-FSR2 (v2.2.1-1-g3d22aef) and FidelityFX-SDK (tracks main) — both real submodules. Added catch2 (vendored amalgamated) and nlohmann/json 3.11.3 (vendored single header) which were missing from the catalog. - BUILD_INSTRUCTIONS.md: extract_assets.sh accepts classic|turtle|tbc|wotlk (see script usage line 31), but the doc only listed three. Added 'turtle' in both macOS and Linux sections.
HD Texture Assets
Source: TurtleHD Texture Pack (Turtle WoW) Imported: 2026-01-27 Total Files: 298 BLP textures Total Size: 11MB
Directory Structure
textures/
├── character/
│ └── human/ # 274 human male textures
├── creature/ # 15 creature textures
├── item/ # (reserved for future)
└── world/
├── generic/ # 1 generic world texture
└── stormwind/ # 8 Stormwind building textures
Usage
These HD BLP textures are ready for integration with:
- WMO Renderer: Building texture mapping
- Character Renderer: M2 model skin/face textures
- Creature Renderer: NPC texture application
Integration Status
Textures are loaded via the BLP pipeline and applied to WMO/M2 renderers.
HD texture overrides (e.g. TurtleHD packs) can be placed as PNG files
alongside the original BLP paths — the asset manager checks for .png
overrides before loading the .blp version.