mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-02-20 08:14:55 -05:00
Eliminates severe stuttering from fork/exec + disk I/O by streaming audio directly from memory using miniaudio library.
66 lines
1.5 KiB
C++
66 lines
1.5 KiB
C++
#pragma once
|
|
|
|
#include <cstdint>
|
|
#include <random>
|
|
#include <string>
|
|
#include <vector>
|
|
#include <chrono>
|
|
|
|
namespace wowee {
|
|
namespace pipeline { class AssetManager; }
|
|
|
|
namespace audio {
|
|
|
|
enum class FootstepSurface : uint8_t {
|
|
STONE = 0,
|
|
DIRT,
|
|
GRASS,
|
|
WOOD,
|
|
METAL,
|
|
WATER,
|
|
SNOW
|
|
};
|
|
|
|
class FootstepManager {
|
|
public:
|
|
FootstepManager();
|
|
~FootstepManager();
|
|
|
|
bool initialize(pipeline::AssetManager* assets);
|
|
void shutdown();
|
|
|
|
void update(float deltaTime);
|
|
void playFootstep(FootstepSurface surface, bool sprinting);
|
|
void setVolumeScale(float scale) { volumeScale = scale; }
|
|
float getVolumeScale() const { return volumeScale; }
|
|
|
|
bool isInitialized() const { return assetManager != nullptr; }
|
|
bool hasAnySamples() const { return sampleCount > 0; }
|
|
|
|
private:
|
|
struct Sample {
|
|
std::string path;
|
|
std::vector<uint8_t> data;
|
|
};
|
|
|
|
struct SurfaceSamples {
|
|
std::vector<Sample> clips;
|
|
};
|
|
|
|
void preloadSurface(FootstepSurface surface, const std::vector<std::string>& candidates);
|
|
bool playRandomStep(FootstepSurface surface, bool sprinting);
|
|
static const char* surfaceName(FootstepSurface surface);
|
|
|
|
pipeline::AssetManager* assetManager = nullptr;
|
|
SurfaceSamples surfaces[7];
|
|
size_t sampleCount = 0;
|
|
|
|
std::chrono::steady_clock::time_point lastPlayTime = std::chrono::steady_clock::time_point{};
|
|
|
|
std::mt19937 rng;
|
|
float volumeScale = 1.0f;
|
|
};
|
|
|
|
} // namespace audio
|
|
} // namespace wowee
|