mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-02-20 00:04:23 -05:00
- Vanilla M2 bone struct (108 bytes) with 28-byte animation tracks - Version-aware bone parsing (vanilla vs WotLK format detection) - Fix CharSections.dbc field layout for vanilla (variation/color at 4-5) - Remove broken CharSections.csv files (all fields marked as strings) - Expansion data reload on profile switch (DBC cache clear, layout reload) - Vanilla packet encryption (VanillaCrypt XOR-based header crypt) - Extended character preview geoset range (0-99) for vanilla models - DBC cache clear support in AssetManager
59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
#pragma once
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#include <cstdint>
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#include <vector>
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namespace wowee {
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namespace auth {
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/**
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* Vanilla/TBC WoW Header Cipher
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*
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* Used for encrypting/decrypting World of Warcraft packet headers
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* in vanilla (1.x) and TBC (2.x) clients. This is a simple XOR+addition
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* chaining cipher that uses the raw 40-byte SRP session key directly.
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*
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* Algorithm (encrypt):
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* encrypted = (plaintext ^ key[index]) + previousEncrypted
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* index = (index + 1) % keyLen
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*
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* Algorithm (decrypt):
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* plaintext = (encrypted - previousEncrypted) ^ key[index]
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* index = (index + 1) % keyLen
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*/
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class VanillaCrypt {
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public:
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VanillaCrypt() = default;
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~VanillaCrypt() = default;
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/**
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* Initialize the cipher with the raw session key
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* @param sessionKey 40-byte session key from SRP auth
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*/
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void init(const std::vector<uint8_t>& sessionKey);
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/**
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* Encrypt outgoing header bytes (CMSG: 6 bytes)
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* @param data Pointer to header data to encrypt in-place
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* @param length Number of bytes to encrypt
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*/
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void encrypt(uint8_t* data, size_t length);
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/**
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* Decrypt incoming header bytes (SMSG: 4 bytes)
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* @param data Pointer to header data to decrypt in-place
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* @param length Number of bytes to decrypt
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*/
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void decrypt(uint8_t* data, size_t length);
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private:
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std::vector<uint8_t> key_;
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uint8_t sendIndex_ = 0;
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uint8_t sendPrev_ = 0;
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uint8_t recvIndex_ = 0;
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uint8_t recvPrev_ = 0;
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};
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} // namespace auth
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} // namespace wowee
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