mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-02-20 00:04:23 -05:00
- propagate item damage range and delay into ItemDef during inventory rebuild - show weapon damage, speed, and DPS in inventory/character slot tooltips - fix online spawn camera pitch sign so third-person camera starts above ground
126 lines
3.5 KiB
C++
126 lines
3.5 KiB
C++
#pragma once
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#include <cstdint>
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#include <string>
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#include <array>
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namespace wowee {
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namespace game {
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enum class ItemQuality : uint8_t {
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POOR = 0, // Grey
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COMMON = 1, // White
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UNCOMMON = 2, // Green
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RARE = 3, // Blue
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EPIC = 4, // Purple
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LEGENDARY = 5, // Orange
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};
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enum class EquipSlot : uint8_t {
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HEAD = 0, NECK, SHOULDERS, SHIRT, CHEST,
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WAIST, LEGS, FEET, WRISTS, HANDS,
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RING1, RING2, TRINKET1, TRINKET2,
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BACK, MAIN_HAND, OFF_HAND, RANGED, TABARD,
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BAG1, BAG2, BAG3, BAG4,
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NUM_SLOTS // = 23
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};
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struct ItemDef {
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uint32_t itemId = 0;
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std::string name;
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std::string subclassName; // "Sword", "Mace", "Shield", etc.
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ItemQuality quality = ItemQuality::COMMON;
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uint8_t inventoryType = 0;
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uint32_t stackCount = 1;
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uint32_t maxStack = 1;
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uint32_t bagSlots = 0;
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float damageMin = 0.0f;
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float damageMax = 0.0f;
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uint32_t delayMs = 0;
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// Stats
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int32_t armor = 0;
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int32_t stamina = 0;
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int32_t strength = 0;
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int32_t agility = 0;
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int32_t intellect = 0;
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int32_t spirit = 0;
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uint32_t displayInfoId = 0;
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uint32_t sellPrice = 0;
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};
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struct ItemSlot {
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ItemDef item;
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bool empty() const { return item.itemId == 0; }
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};
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class Inventory {
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public:
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static constexpr int BACKPACK_SLOTS = 16;
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static constexpr int NUM_EQUIP_SLOTS = 23;
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static constexpr int NUM_BAG_SLOTS = 4;
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static constexpr int MAX_BAG_SIZE = 36;
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static constexpr int BANK_SLOTS = 28;
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static constexpr int BANK_BAG_SLOTS = 7;
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Inventory();
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// Backpack
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const ItemSlot& getBackpackSlot(int index) const;
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bool setBackpackSlot(int index, const ItemDef& item);
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bool clearBackpackSlot(int index);
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int getBackpackSize() const { return BACKPACK_SLOTS; }
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// Equipment
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const ItemSlot& getEquipSlot(EquipSlot slot) const;
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bool setEquipSlot(EquipSlot slot, const ItemDef& item);
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bool clearEquipSlot(EquipSlot slot);
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// Extra bags
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int getBagSize(int bagIndex) const;
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void setBagSize(int bagIndex, int size);
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const ItemSlot& getBagSlot(int bagIndex, int slotIndex) const;
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bool setBagSlot(int bagIndex, int slotIndex, const ItemDef& item);
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bool clearBagSlot(int bagIndex, int slotIndex);
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// Bank slots (28 main + 7 bank bags)
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const ItemSlot& getBankSlot(int index) const;
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bool setBankSlot(int index, const ItemDef& item);
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bool clearBankSlot(int index);
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const ItemSlot& getBankBagSlot(int bagIndex, int slotIndex) const;
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bool setBankBagSlot(int bagIndex, int slotIndex, const ItemDef& item);
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int getBankBagSize(int bagIndex) const;
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void setBankBagSize(int bagIndex, int size);
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uint8_t getPurchasedBankBagSlots() const { return purchasedBankBagSlots_; }
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void setPurchasedBankBagSlots(uint8_t count) { purchasedBankBagSlots_ = count; }
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// Utility
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int findFreeBackpackSlot() const;
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bool addItem(const ItemDef& item);
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// Test data
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void populateTestItems();
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private:
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std::array<ItemSlot, BACKPACK_SLOTS> backpack{};
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std::array<ItemSlot, NUM_EQUIP_SLOTS> equipment{};
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struct BagData {
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int size = 0;
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std::array<ItemSlot, MAX_BAG_SIZE> slots{};
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};
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std::array<BagData, NUM_BAG_SLOTS> bags{};
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// Bank
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std::array<ItemSlot, BANK_SLOTS> bankSlots_{};
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std::array<BagData, BANK_BAG_SLOTS> bankBags_{};
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uint8_t purchasedBankBagSlots_ = 0;
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};
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const char* getQualityName(ItemQuality quality);
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const char* getEquipSlotName(EquipSlot slot);
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} // namespace game
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} // namespace wowee
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