Files
WoWee/include/game/inventory.hpp
Kelsi f1269b93a1 Add weapon stats to inventory tooltips and fix login camera pitch
- propagate item damage range and delay into ItemDef during inventory rebuild
- show weapon damage, speed, and DPS in inventory/character slot tooltips
- fix online spawn camera pitch sign so third-person camera starts above ground
2026-02-18 03:50:47 -08:00

126 lines
3.5 KiB
C++

#pragma once
#include <cstdint>
#include <string>
#include <array>
namespace wowee {
namespace game {
enum class ItemQuality : uint8_t {
POOR = 0, // Grey
COMMON = 1, // White
UNCOMMON = 2, // Green
RARE = 3, // Blue
EPIC = 4, // Purple
LEGENDARY = 5, // Orange
};
enum class EquipSlot : uint8_t {
HEAD = 0, NECK, SHOULDERS, SHIRT, CHEST,
WAIST, LEGS, FEET, WRISTS, HANDS,
RING1, RING2, TRINKET1, TRINKET2,
BACK, MAIN_HAND, OFF_HAND, RANGED, TABARD,
BAG1, BAG2, BAG3, BAG4,
NUM_SLOTS // = 23
};
struct ItemDef {
uint32_t itemId = 0;
std::string name;
std::string subclassName; // "Sword", "Mace", "Shield", etc.
ItemQuality quality = ItemQuality::COMMON;
uint8_t inventoryType = 0;
uint32_t stackCount = 1;
uint32_t maxStack = 1;
uint32_t bagSlots = 0;
float damageMin = 0.0f;
float damageMax = 0.0f;
uint32_t delayMs = 0;
// Stats
int32_t armor = 0;
int32_t stamina = 0;
int32_t strength = 0;
int32_t agility = 0;
int32_t intellect = 0;
int32_t spirit = 0;
uint32_t displayInfoId = 0;
uint32_t sellPrice = 0;
};
struct ItemSlot {
ItemDef item;
bool empty() const { return item.itemId == 0; }
};
class Inventory {
public:
static constexpr int BACKPACK_SLOTS = 16;
static constexpr int NUM_EQUIP_SLOTS = 23;
static constexpr int NUM_BAG_SLOTS = 4;
static constexpr int MAX_BAG_SIZE = 36;
static constexpr int BANK_SLOTS = 28;
static constexpr int BANK_BAG_SLOTS = 7;
Inventory();
// Backpack
const ItemSlot& getBackpackSlot(int index) const;
bool setBackpackSlot(int index, const ItemDef& item);
bool clearBackpackSlot(int index);
int getBackpackSize() const { return BACKPACK_SLOTS; }
// Equipment
const ItemSlot& getEquipSlot(EquipSlot slot) const;
bool setEquipSlot(EquipSlot slot, const ItemDef& item);
bool clearEquipSlot(EquipSlot slot);
// Extra bags
int getBagSize(int bagIndex) const;
void setBagSize(int bagIndex, int size);
const ItemSlot& getBagSlot(int bagIndex, int slotIndex) const;
bool setBagSlot(int bagIndex, int slotIndex, const ItemDef& item);
bool clearBagSlot(int bagIndex, int slotIndex);
// Bank slots (28 main + 7 bank bags)
const ItemSlot& getBankSlot(int index) const;
bool setBankSlot(int index, const ItemDef& item);
bool clearBankSlot(int index);
const ItemSlot& getBankBagSlot(int bagIndex, int slotIndex) const;
bool setBankBagSlot(int bagIndex, int slotIndex, const ItemDef& item);
int getBankBagSize(int bagIndex) const;
void setBankBagSize(int bagIndex, int size);
uint8_t getPurchasedBankBagSlots() const { return purchasedBankBagSlots_; }
void setPurchasedBankBagSlots(uint8_t count) { purchasedBankBagSlots_ = count; }
// Utility
int findFreeBackpackSlot() const;
bool addItem(const ItemDef& item);
// Test data
void populateTestItems();
private:
std::array<ItemSlot, BACKPACK_SLOTS> backpack{};
std::array<ItemSlot, NUM_EQUIP_SLOTS> equipment{};
struct BagData {
int size = 0;
std::array<ItemSlot, MAX_BAG_SIZE> slots{};
};
std::array<BagData, NUM_BAG_SLOTS> bags{};
// Bank
std::array<ItemSlot, BANK_SLOTS> bankSlots_{};
std::array<BagData, BANK_BAG_SLOTS> bankBags_{};
uint8_t purchasedBankBagSlots_ = 0;
};
const char* getQualityName(ItemQuality quality);
const char* getEquipSlotName(EquipSlot slot);
} // namespace game
} // namespace wowee