Files
WoWee/include/ui/auth_screen.hpp

115 lines
2.9 KiB
C++

#pragma once
#include "auth/auth_handler.hpp"
#include "rendering/video_player.hpp"
#include <string>
#include <vector>
#include <functional>
namespace wowee { namespace ui {
/**
* Authentication screen UI
*
* Allows user to enter credentials and connect to auth server
*/
class AuthScreen {
public:
AuthScreen();
/**
* Render the UI
* @param authHandler Reference to auth handler
*/
void render(auth::AuthHandler& authHandler);
/**
* Set callback for successful authentication
*/
void setOnSuccess(std::function<void()> callback) { onSuccess = callback; }
/**
* Check if authentication is in progress
*/
bool isAuthenticating() const { return authenticating; }
void stopLoginMusic();
/**
* Get status message
*/
const std::string& getStatusMessage() const { return statusMessage; }
private:
struct ServerProfile {
std::string hostname;
int port = 3724;
std::string username;
std::string passwordHash; // SHA1 hex (UPPER(user):UPPER(pass))
std::string expansionId; // "wotlk", "tbc", "classic", "turtle", ...
};
// UI state
char hostname[256] = "localhost";
char username[256] = "";
char password[256] = "";
char pinCode[32] = "";
int port = 3724;
int expansionIndex = 0; // Index into expansion registry profiles
bool authenticating = false;
bool showPassword = false;
bool pinAutoSubmitted_ = false;
// Status
std::string statusMessage;
bool statusIsError = false;
std::string failureReason; // Specific reason from auth handler
float authTimer = 0.0f; // Timeout tracker
static constexpr float AUTH_TIMEOUT = 10.0f;
// Saved password hash (SHA1(UPPER(user):UPPER(pass)) as hex)
std::string savedPasswordHash;
bool usingStoredHash = false;
static constexpr const char* PASSWORD_PLACEHOLDER = "\x01\x01\x01\x01\x01\x01\x01\x01";
// Saved server-specific profiles
std::vector<ServerProfile> servers_;
int selectedServerIndex_ = -1; // -1 = custom/unlisted
// Callbacks
std::function<void()> onSuccess;
/**
* Attempt authentication
*/
void attemptAuth(auth::AuthHandler& authHandler);
/**
* Update status message
*/
void setStatus(const std::string& message, bool isError = false);
/**
* Persist/restore login fields
*/
void saveLoginInfo(bool includePasswordHash);
void loadLoginInfo();
static std::string getConfigPath();
bool loginInfoLoaded = false;
static std::string makeServerKey(const std::string& host, int port);
void selectServerProfile(int index);
void upsertCurrentServerProfile(bool includePasswordHash);
std::string currentExpansionId() const;
// Background video
bool videoInitAttempted = false;
rendering::VideoPlayer backgroundVideo;
bool musicInitAttempted = false;
bool musicPlaying = false;
};
}} // namespace wowee::ui