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The quest log was empty because the client never requested quest data from the server. This caused "Already on that quest" errors when trying to turn in completed quests. Solution: - When gossip opens with an NPC, parse quest icons to determine quest status - Quest icon decoding: 0x04=completable (turn-in), 0x02=available, 0x01=incomplete - Populate questLog_ with active quests and their completion status - selectGossipQuest now checks questLog_ and sends correct packet: * If quest is in log + complete → CMSG_QUESTGIVER_REQUEST_REWARD (turn-in) * Otherwise → CMSG_QUESTGIVER_QUERY_QUEST (view details) Added opcodes: - CMSG_QUEST_QUERY (0x05C) - client requests quest template data - SMSG_QUEST_QUERY_RESPONSE (0x05D) - server sends quest template Debug logging: - Logs when quests are added/updated in quest log - Logs selectGossipQuest decisions (isInLog, isCompletable) - Logs whether turning in or querying quest Also lowered quest marker height by 1 unit (HEIGHT_OFFSET 2.1 → 1.1). Quest turn-in now works correctly!