Files
WoWee/include/rendering
Kelsi 0b99cbafb2 physics: implement feather fall and water walk movement flag tracking
Feather Fall (SMSG_MOVE_FEATHER_FALL / SMSG_MOVE_NORMAL_FALL):
- Add FEATHER_FALL = 0x00004000 to MovementFlags enum
- Fix handlers to set/clear the flag instead of passing flag=0
- Cap downward terminal velocity at -2.0 m/s in CameraController when
  feather fall is active (Slow Fall, Parachute, etc.)

All three handlers now correctly propagate server movement state flags
that were previously acknowledged without updating any local state.
2026-03-10 13:14:52 -07:00
..
2026-02-21 22:04:17 -08:00
2026-02-21 22:04:17 -08:00
2026-02-21 22:04:17 -08:00
2026-02-21 22:04:17 -08:00
2026-02-23 19:16:47 -08:00