Files
WoWee/tools/editor/cli_dispatch.cpp
Kelsi 0f4c619b49 feat(editor): add WTBD (Tabard Design / Heraldry) — 103rd open format
Novel replacement for the GuildBankTabard / TabardConfig
blob that vanilla WoW stores per-guild in guild_member
SQL. Each entry is one tabard design: triplet of
(background pattern + color, border pattern + color,
emblem glyph + color), plus optional guild and creator
attribution and a server-approval flag for tabard-
moderation policies.

Five background patterns (Solid / Gradient / Chevron /
Quartered / Starburst), four border patterns (None /
Thin / Thick / Decorative), and 1024 possible emblem
glyph IDs. Three preset emitters demonstrate the
convention: makeAllianceClassic (4 Alliance-themed
system tabards: Lion, DwarvenHammer, KulTirasAnchor,
HighlordSword), makeHordeClassic (4 Horde: Wolfhead,
CrossedAxes, Skull, Pyramid), makeFactionVendor (6
faction-rep tabards spanning Argent Crusade, Ebon
Blade, Sons of Hodir, Wyrmrest Accord, Kalu'ak,
Frenzyheart Tribe).

Validator's most novel check is a color-similarity
heuristic — squared RGB distance between background and
emblem colors. If under 1500 (empirically derived
threshold for visual readability), warns the operator
that the emblem won't be readable against its
background. Also catches alpha=0 on any color layer
(would render fully transparent), pattern enum out-of-
range, and emblemId>1023 (beyond canonical glyph
range).

Also added per-magic explicit primary-key override to
--catalog-pluck and --catalog-find so they pick the
right field for catalogs where the heuristic fails.
WTBD has creatorPlayerId/emblemId/guildId all
alphabetically before tabardId, and guildId can't be
filtered globally because WGLD uses it as a primary
key. The override table is small (1 entry currently —
WTBD->tabardId) and grows only when a new format
catches the same conflict.

Format count 102 -> 103. CLI flag count 1141 -> 1146.
2026-05-10 01:24:46 -07:00

383 lines
11 KiB
C++

#include "cli_dispatch.hpp"
#include "cli_gen_audio.hpp"
#include "cli_zone_packs.hpp"
#include "cli_audits.hpp"
#include "cli_readmes.hpp"
#include "cli_zone_inventory.hpp"
#include "cli_project_inventory.hpp"
#include "cli_gen_texture.hpp"
#include "cli_gen_mesh.hpp"
#include "cli_mesh_io.hpp"
#include "cli_mesh_edit.hpp"
#include "cli_wom_info.hpp"
#include "cli_format_validate.hpp"
#include "cli_convert.hpp"
#include "cli_format_info.hpp"
#include "cli_pack.hpp"
#include "cli_content_info.hpp"
#include "cli_zone_info.hpp"
#include "cli_data_tree.hpp"
#include "cli_diff.hpp"
#include "cli_spawn_audit.hpp"
#include "cli_items.hpp"
#include "cli_extract_info.hpp"
#include "cli_export.hpp"
#include "cli_bake.hpp"
#include "cli_migrate.hpp"
#include "cli_validate_interop.hpp"
#include "cli_glb_inspect.hpp"
#include "cli_wom_io.hpp"
#include "cli_world_io.hpp"
#include "cli_info_tree.hpp"
#include "cli_info_bytes.hpp"
#include "cli_info_extents.hpp"
#include "cli_info_water.hpp"
#include "cli_info_density.hpp"
#include "cli_info_audio.hpp"
#include "cli_world_info.hpp"
#include "cli_world_map.hpp"
#include "cli_sound_catalog.hpp"
#include "cli_spawns_catalog.hpp"
#include "cli_items_catalog.hpp"
#include "cli_loot_catalog.hpp"
#include "cli_creatures_catalog.hpp"
#include "cli_quests_catalog.hpp"
#include "cli_objects_catalog.hpp"
#include "cli_factions_catalog.hpp"
#include "cli_locks_catalog.hpp"
#include "cli_skills_catalog.hpp"
#include "cli_spells_catalog.hpp"
#include "cli_achievements_catalog.hpp"
#include "cli_trainers_catalog.hpp"
#include "cli_gossip_catalog.hpp"
#include "cli_taxi_catalog.hpp"
#include "cli_talents_catalog.hpp"
#include "cli_maps_catalog.hpp"
#include "cli_chars_catalog.hpp"
#include "cli_tokens_catalog.hpp"
#include "cli_triggers_catalog.hpp"
#include "cli_titles_catalog.hpp"
#include "cli_events_catalog.hpp"
#include "cli_mounts_catalog.hpp"
#include "cli_battlegrounds_catalog.hpp"
#include "cli_mail_catalog.hpp"
#include "cli_gems_catalog.hpp"
#include "cli_guilds_catalog.hpp"
#include "cli_conditions_catalog.hpp"
#include "cli_pets_catalog.hpp"
#include "cli_auction_catalog.hpp"
#include "cli_channels_catalog.hpp"
#include "cli_cinematics_catalog.hpp"
#include "cli_glyphs_catalog.hpp"
#include "cli_vehicles_catalog.hpp"
#include "cli_holidays_catalog.hpp"
#include "cli_liquids_catalog.hpp"
#include "cli_list_formats.hpp"
#include "cli_info_magic.hpp"
#include "cli_animations_catalog.hpp"
#include "cli_spell_visuals_catalog.hpp"
#include "cli_summary_dir.hpp"
#include "cli_rename_magic.hpp"
#include "cli_world_state_ui_catalog.hpp"
#include "cli_player_conditions_catalog.hpp"
#include "cli_trade_skills_catalog.hpp"
#include "cli_creature_equipment_catalog.hpp"
#include "cli_item_sets_catalog.hpp"
#include "cli_touch_tree.hpp"
#include "cli_game_tips_catalog.hpp"
#include "cli_companions_catalog.hpp"
#include "cli_spell_mechanics_catalog.hpp"
#include "cli_keybindings_catalog.hpp"
#include "cli_tree_summary_md.hpp"
#include "cli_spell_schools_catalog.hpp"
#include "cli_lfg_catalog.hpp"
#include "cli_catalog_grep.hpp"
#include "cli_diff_headers.hpp"
#include "cli_audit_tree.hpp"
#include "cli_magic_fix.hpp"
#include "cli_bulk_validate.hpp"
#include "cli_bulk_json.hpp"
#include "cli_diff_tree.hpp"
#include "cli_orphan_jsons.hpp"
#include "cli_list_by_magic.hpp"
#include "cli_catalog_stats.hpp"
#include "cli_macros_catalog.hpp"
#include "cli_char_features_catalog.hpp"
#include "cli_pvp_catalog.hpp"
#include "cli_bags_catalog.hpp"
#include "cli_runes_catalog.hpp"
#include "cli_loading_screens_catalog.hpp"
#include "cli_item_suffixes_catalog.hpp"
#include "cli_combat_ratings_catalog.hpp"
#include "cli_unit_movement_catalog.hpp"
#include "cli_quest_sorts_catalog.hpp"
#include "cli_spell_ranges_catalog.hpp"
#include "cli_spell_cast_times_catalog.hpp"
#include "cli_spell_durations_catalog.hpp"
#include "cli_spell_cooldowns_catalog.hpp"
#include "cli_creature_families_catalog.hpp"
#include "cli_spell_power_costs_catalog.hpp"
#include "cli_glyph_slots_catalog.hpp"
#include "cli_creature_difficulties_catalog.hpp"
#include "cli_item_materials_catalog.hpp"
#include "cli_player_spawn_profiles_catalog.hpp"
#include "cli_talent_tabs_catalog.hpp"
#include "cli_currency_types_catalog.hpp"
#include "cli_spell_reagents_catalog.hpp"
#include "cli_achievement_criteria_catalog.hpp"
#include "cli_spell_effect_types_catalog.hpp"
#include "cli_spell_aura_types_catalog.hpp"
#include "cli_item_qualities_catalog.hpp"
#include "cli_skill_costs_catalog.hpp"
#include "cli_item_flags_catalog.hpp"
#include "cli_npc_services_catalog.hpp"
#include "cli_token_rewards_catalog.hpp"
#include "cli_spell_procs_catalog.hpp"
#include "cli_creature_patrols_catalog.hpp"
#include "cli_boss_encounters_catalog.hpp"
#include "cli_instance_lockouts_catalog.hpp"
#include "cli_stable_slots_catalog.hpp"
#include "cli_stat_curves_catalog.hpp"
#include "cli_action_bars_catalog.hpp"
#include "cli_group_compositions_catalog.hpp"
#include "cli_hearth_binds_catalog.hpp"
#include "cli_server_broadcasts_catalog.hpp"
#include "cli_combat_maneuvers_catalog.hpp"
#include "cli_realm_list_catalog.hpp"
#include "cli_emotes_catalog.hpp"
#include "cli_buff_book_catalog.hpp"
#include "cli_tabards_catalog.hpp"
#include "cli_catalog_pluck.hpp"
#include "cli_catalog_find.hpp"
#include "cli_quest_objective.hpp"
#include "cli_quest_reward.hpp"
#include "cli_clone.hpp"
#include "cli_remove.hpp"
#include "cli_add.hpp"
#include "cli_random.hpp"
#include "cli_items_export.hpp"
#include "cli_items_mutate.hpp"
#include "cli_zone_create.hpp"
#include "cli_tiles.hpp"
#include "cli_zone_mgmt.hpp"
#include "cli_strip.hpp"
#include "cli_repair.hpp"
#include "cli_makefile.hpp"
#include "cli_zone_list.hpp"
#include "cli_tilemap.hpp"
#include "cli_deps.hpp"
#include "cli_for_each.hpp"
#include "cli_check.hpp"
#include "cli_introspect.hpp"
#include "cli_texture_helpers.hpp"
#include "cli_mesh_info.hpp"
#include "cli_zone_data.hpp"
#include "cli_project_actions.hpp"
#include "cli_zone_export.hpp"
namespace wowee {
namespace editor {
namespace cli {
namespace {
// Each handler family takes (int& i, int argc, char** argv,
// int& outRc) and returns true if it claimed the flag. The
// table is walked in order until one returns true. Order
// rarely matters — flags are exact-string-matched, so two
// families can't both claim the same flag — but families with
// shorter/cheaper checks still come first by convention.
using DispatchFn = bool (*)(int&, int, char**, int&);
constexpr DispatchFn kDispatchTable[] = {
handleGenAudio,
handleZonePacks,
handleAudits,
handleReadmes,
handleZoneInventory,
handleProjectInventory,
handleGenTexture,
handleGenMesh,
handleMeshIO,
handleMeshEdit,
handleWomInfo,
handleFormatValidate,
handleConvert,
handleFormatInfo,
handlePack,
handleContentInfo,
handleZoneInfo,
handleDataTree,
handleDiff,
handleSpawnAudit,
handleItems,
handleExtractInfo,
handleExport,
handleBake,
handleMigrate,
handleValidateInterop,
handleGlbInspect,
handleWomIo,
handleWorldIo,
handleInfoTree,
handleInfoBytes,
handleInfoExtents,
handleInfoWater,
handleInfoDensity,
handleInfoAudio,
handleWorldInfo,
handleWorldMap,
handleSoundCatalog,
handleSpawnsCatalog,
handleItemsCatalog,
handleLootCatalog,
handleCreaturesCatalog,
handleQuestsCatalog,
handleObjectsCatalog,
handleFactionsCatalog,
handleLocksCatalog,
handleSkillsCatalog,
handleSpellsCatalog,
handleAchievementsCatalog,
handleTrainersCatalog,
handleGossipCatalog,
handleTaxiCatalog,
handleTalentsCatalog,
handleMapsCatalog,
handleCharsCatalog,
handleTokensCatalog,
handleTriggersCatalog,
handleTitlesCatalog,
handleEventsCatalog,
handleMountsCatalog,
handleBattlegroundsCatalog,
handleMailCatalog,
handleGemsCatalog,
handleGuildsCatalog,
handleConditionsCatalog,
handlePetsCatalog,
handleAuctionCatalog,
handleChannelsCatalog,
handleCinematicsCatalog,
handleGlyphsCatalog,
handleVehiclesCatalog,
handleHolidaysCatalog,
handleLiquidsCatalog,
handleListFormats,
handleInfoMagic,
handleAnimationsCatalog,
handleSpellVisualsCatalog,
handleSummaryDir,
handleRenameMagic,
handleWorldStateUICatalog,
handlePlayerConditionsCatalog,
handleTradeSkillsCatalog,
handleCreatureEquipmentCatalog,
handleItemSetsCatalog,
handleTouchTree,
handleGameTipsCatalog,
handleCompanionsCatalog,
handleSpellMechanicsCatalog,
handleKeybindingsCatalog,
handleTreeSummaryMd,
handleSpellSchoolsCatalog,
handleLFGCatalog,
handleCatalogGrep,
handleDiffHeaders,
handleAuditTree,
handleMagicFix,
handleBulkValidate,
handleBulkJson,
handleDiffTree,
handleOrphanJsons,
handleListByMagic,
handleCatalogStats,
handleMacrosCatalog,
handleCharFeaturesCatalog,
handlePVPCatalog,
handleBagsCatalog,
handleRunesCatalog,
handleLoadingScreensCatalog,
handleItemSuffixesCatalog,
handleCombatRatingsCatalog,
handleUnitMovementCatalog,
handleQuestSortsCatalog,
handleSpellRangesCatalog,
handleSpellCastTimesCatalog,
handleSpellDurationsCatalog,
handleSpellCooldownsCatalog,
handleCreatureFamiliesCatalog,
handleSpellPowerCostsCatalog,
handleGlyphSlotsCatalog,
handleCreatureDifficultiesCatalog,
handleItemMaterialsCatalog,
handlePlayerSpawnProfilesCatalog,
handleTalentTabsCatalog,
handleCurrencyTypesCatalog,
handleSpellReagentsCatalog,
handleAchievementCriteriaCatalog,
handleSpellEffectTypesCatalog,
handleSpellAuraTypesCatalog,
handleItemQualitiesCatalog,
handleSkillCostsCatalog,
handleItemFlagsCatalog,
handleNPCServicesCatalog,
handleTokenRewardsCatalog,
handleSpellProcsCatalog,
handleCreaturePatrolsCatalog,
handleBossEncountersCatalog,
handleInstanceLockoutsCatalog,
handleStableSlotsCatalog,
handleStatCurvesCatalog,
handleActionBarsCatalog,
handleGroupCompositionsCatalog,
handleHearthBindsCatalog,
handleServerBroadcastsCatalog,
handleCombatManeuversCatalog,
handleRealmListCatalog,
handleEmotesCatalog,
handleBuffBookCatalog,
handleTabardsCatalog,
handleCatalogPluck,
handleCatalogFind,
handleQuestObjective,
handleQuestReward,
handleClone,
handleRemove,
handleAdd,
handleRandom,
handleItemsExport,
handleItemsMutate,
handleZoneCreate,
handleTiles,
handleZoneMgmt,
handleStrip,
handleRepair,
handleMakefile,
handleZoneList,
handleTilemap,
handleDeps,
handleForEach,
handleCheck,
handleIntrospect,
handleTextureHelpers,
handleMeshInfo,
handleZoneData,
handleProjectActions,
handleZoneExport,
};
} // namespace
bool tryDispatchAll(int& i, int argc, char** argv, int& outRc) {
for (DispatchFn fn : kDispatchTable) {
if (fn(i, argc, argv, outRc)) return true;
}
return false;
}
} // namespace cli
} // namespace editor
} // namespace wowee