Files
WoWee/include/rendering
Kelsi 137b25f318 rendering: fix NPC movement animation IDs and remove redundant player anim
The renderer's CharAnimState machine already drives player character
animations (Run=5, Walk=4, Jump, Swim, etc.) — remove the conflicting
camera controller code added in the previous commit.

Fix creature movement animations to use the correct WoW M2 IDs:
4=Walk, 5=Run. Both the per-frame sync loop and the SMSG_MONSTER_MOVE
spline callback now use Run (5) for NPC movement.
2026-03-10 10:19:13 -07:00
..
2026-02-21 22:04:17 -08:00
2026-02-21 22:04:17 -08:00
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2026-02-21 22:04:17 -08:00
2026-02-23 19:16:47 -08:00