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- Fix WDT chunk magic constants to big-endian ASCII (matching ADTLoader) - Add minimum effective size for box area triggers (90 units, like sphere 45-unit radius) - Add areaTriggerSuppressFirst_ flag to prevent portal ping-pong on map transfer - Add WMORenderer::clearAll() to clear models/textures on map change (prevents GPU crash) - Increase WMO texture cache default to 8GB - Fix setMapName called after loadTestTerrain so WMO renderer exists - Save/restore player position around CMSG_AREATRIGGER to prevent bad DB persistence