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SMSG_MOVE_WATER_WALK / SMSG_MOVE_LAND_WALK now correctly set/clear WATER_WALK (0x00008000) in movementInfo.flags, ensuring the flag is included in movement ACKs sent to the server. In CameraController, when waterWalkActive_ is set and the player is at or above the water surface (within 0.5 units), clamp them to the water surface and mark as grounded — preventing water entry and allowing them to walk across the water surface as the spell intends.