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Collapse the 60-entry handcoded if-chain in handleGenMesh
into a static MeshEntry table { flag, minNextArgs, fn } that
the dispatcher walks linearly. Saves ~120 lines and makes
adding a primitive a single-row append instead of a paste-
fest. Also drop a dead inner-ring computation block in
handleArchway and an unused barCY local in handleCage that
were producing -Wunused-but-set-variable warnings — full
project now compiles cleanly with no warnings.