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Corrected CharGeosets group assignments verified via vertex bounding boxes: - Group 4 (401+) = gloves/forearms, Group 5 (501+) = boots/shins, Group 8 (801+) = sleeves (chest-controlled), Group 9 = kneepads, Group 13 (1301+) = pants/trousers, Group 20 (2002) = bare feet - Changed bare shin default from 501 to 502 for better width match with thigh mesh (0.39 vs 0.32, thighs are 0.42) - Added clearCompositeCache() to prevent stale composite textures from being reused across equipment changes - Fixed character preview geoset defaults to match corrected mapping