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SpellHandler::updateTimers() was never called after PR #23 extraction, so cast bar timers, spell cooldowns, and unit cast state timers never ticked. Also removes duplicate cast/queue/spell members left in GameHandler that shadowed the SpellHandler versions, and fixes MovementHandler writing to those stale members on world portal. Demotes SMSG_SPELL_START/CAST_RESULT debug logs to LOG_DEBUG.