mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-04-18 05:07:09 -04:00
Add AudioEngine::playSound2DStoppable() + stopSound() so callers can hold a handle and cancel playback early. SpellSoundManager::playPrecast() now stores the handle in activePrecastId_; stopPrecast() cuts the sound. playCast() calls stopPrecast() before playing the release sound, so the channeling audio never bleeds past cast time. SMSG_SPELL_FAILURE and SMSG_CAST_FAILED both call stopPrecast() so interrupted casts silence immediately.