Files
WoWee/include/rendering
Kelsi 27d18b2189 physics: implement player-controlled flying mount physics
When CAN_FLY + FLYING movement flags are both set (flying mounts, Druid
Flight Form), the CameraController now uses 3D pitch-following movement
instead of ground physics:
- Forward/back follows the camera's 3D look direction (ascend when
  looking up, descend when looking down)
- Space = ascend vertically, X (while mounted) = descend
- No gravity, no grounding, no jump coyote time
- Fall-damage checks suppressed (grounded=true)

Also wire up all remaining server movement state flags to CameraController:
- Feather Fall: cap terminal velocity at -2 m/s
- Water Walk: clamp to water surface, skip swim entry
- Flying: 3D movement with no gravity

All states synced each frame from GameHandler via isPlayerFlying(),
isFeatherFalling(), isWaterWalking(), isGravityDisabled().
2026-03-10 13:23:38 -07:00
..
2026-02-21 22:04:17 -08:00
2026-02-21 22:04:17 -08:00
2026-02-21 22:04:17 -08:00
2026-02-21 22:04:17 -08:00
2026-02-23 19:16:47 -08:00