Kelsi
1601dddb1a
fix: keep game objects visible after leaving and returning to an area
...
Pin game object M2 models so the 60s unused-model reaper can't evict them
while the player is away, exempt game objects from the adaptive doodad
render distance that collapses to ~200 units in a city, and key GPU cull
results by instance ID so a respawned object can't inherit the verdict of
whatever instance held its array slot two frames earlier.
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