Files
WoWee/include/rendering/animation
Kelsi 818f82f971 fix(audio): suppress the jump grunt when climbing out of water
The landing fix covered one of the two exertion sounds. isJumping() is
!grounded && verticalVelocity > 0, which a character rising out of the
water satisfies the moment the swimming flag clears, so playJump fired
instead — and jumpClips are the character's grunts.

Leaving isJumping() alone: it also gates ship-deck floor snapping, where
reporting a swimmer as not-jumping could snap them up onto a deck. Hold
both exertion sounds for 0.45s after the character leaves the water
instead, which covers the airborne-then-grounded sequence a single-frame
guard missed. The water-exit splash still plays.
2026-07-31 06:57:16 -07:00
..
2026-07-17 13:47:53 -07:00