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WoWee/include/rendering/world_map.hpp

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// world_map.hpp — Shim header for backward compatibility.
// Redirects to the modular world_map/world_map_facade.hpp.
// Consumers should migrate to #include "rendering/world_map/world_map_facade.hpp" directly.
#pragma once
#include "rendering/world_map/world_map_facade.hpp"
namespace wowee {
namespace rendering {
// Backward-compatible type aliases for old consumer code
// (game_screen_hud.cpp, renderer.cpp, etc.)
using WorldMapPartyDot = world_map::PartyDot;
using WorldMapRareMark = world_map::RareMark;
using WorldMapChestMark = world_map::ChestMark;
using WorldMapTaxiNode = world_map::TaxiNode;
using MapPOI = world_map::POI;
// WorldMap alias is already provided by world_map_facade.hpp:
// using WorldMap = world_map::WorldMapFacade;
// WorldMap::QuestPoi alias is provided inside WorldMapFacade:
// using QuestPoi = QuestPOI;
} // namespace rendering
} // namespace wowee