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The preview was a 400x500 portrait clamped to 320px in a 360px panel, showing an unarmed character against nothing. Widen the panel, let the image take the height the details can spare, and raise the render target to 640x800 so the larger display is not upscaled mush. Attach the character's weapons to the preview's hand attachment points — the equipment was already parsed from SMSG_CHAR_ENUM, but only ever applied as geosets and textures. Load the race's glue scene (Interface\Glues\Models\UI_<Race>) behind the character, so humans stand in Stormwind and orcs in Durotar as they do in the original client.