Kelsi
48eb0b70a3
Fix GPU resource leaks and re-entrant world loading for instance transitions
...
Reset descriptor pools in CharacterRenderer/M2Renderer/WMORenderer on map
change to prevent VK_ERROR_DEVICE_LOST from pool exhaustion. Defer re-entrant
SMSG_NEW_WORLD during active world load to avoid recursive cleanup crashes.
Gate swim bubbles on swimming state, skip redundant shadow pipeline re-init,
add WOWEE_SKIP_* env vars for render isolation debugging.
2026-03-02 08:06:35 -08:00
..
2026-02-25 10:22:05 -08:00
2026-02-03 16:04:21 -08:00
2026-02-22 02:59:24 -08:00
2026-02-23 10:48:26 -08:00
2026-03-02 08:06:35 -08:00
2026-02-22 02:59:24 -08:00
2026-02-22 23:20:13 -08:00
2026-02-02 13:03:22 -08:00
2026-02-22 23:20:13 -08:00
2026-02-19 20:36:25 -08:00
2026-02-22 23:20:13 -08:00
2026-02-22 02:59:24 -08:00
2026-02-25 03:45:13 -08:00
2026-03-02 08:06:35 -08:00
2026-02-02 13:03:22 -08:00
2026-02-02 13:03:22 -08:00
2026-02-23 08:01:20 -08:00
2026-02-22 02:59:24 -08:00
2026-02-04 10:31:03 -08:00
2026-02-22 02:59:24 -08:00
2026-02-25 10:22:05 -08:00
2026-02-18 20:10:47 -08:00
2026-02-04 16:08:35 -08:00
2026-02-22 23:20:13 -08:00
2026-02-22 23:20:13 -08:00
2026-02-22 02:59:24 -08:00
2026-02-23 07:18:44 -08:00
2026-02-26 13:38:29 -08:00
2026-02-22 07:26:54 -08:00
2026-02-04 15:05:46 -08:00
2026-02-05 15:34:29 -08:00
2026-02-21 22:04:17 -08:00
2026-02-22 22:34:48 -08:00
2026-02-21 22:04:17 -08:00
2026-02-23 04:02:21 -08:00
2026-02-23 10:48:26 -08:00
2026-02-21 22:04:17 -08:00
2026-02-21 22:04:17 -08:00
2026-02-23 19:16:47 -08:00
2026-02-25 13:26:08 -08:00
2026-02-22 23:20:13 -08:00
2026-02-27 04:59:12 -08:00
2026-02-26 11:01:52 -08:00