Files
WoWee/include/game
Kelsi 4cf73a6def movement: track fallTime and jump fields in movement packets
Previously movementInfo.fallTime was always 0 and jumpVelocity/jumpSinAngle/
jumpCosAngle/jumpXYSpeed were never populated.  The server reads fallTime
unconditionally from every movement packet and uses it to compute fall damage
and anti-cheat heuristics; the jump fields are required when FALLING is set.

Changes:
- Add isFalling_ / fallStartMs_ to track fall state across packets
- MSG_MOVE_JUMP: set isFalling_=true, record fallStartMs_, populate jump fields
  (jumpVelocity=7.96, direction from facing angle, jumpXYSpeed from server
  run speed or walk speed when WALKING flag is set)
- MSG_MOVE_FALL_LAND: clear all fall/jump fields
- sendMovement: update movementInfo.fallTime = (time - fallStartMs_) each call
  so every heartbeat and position packet carries the correct elapsed fall time
- World entry: reset all fall/jump fields alongside the flag reset
2026-03-10 12:36:56 -07:00
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